SceneLens - Scene and Level Audit
Delta Tech Studios
$26.94
$38.49
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Catch tall steps, low doorways, floor gaps, floating props, z-fighting and unreachable areas before playtesting. One-click audits with pictures, camera probes and live views.See every level bug at a glance, and fix it in one click. Press Run Audit and SceneLens checks your scene for tall steps, low doorways, floor gaps, floating props, z-fighting and unreachable areas. Every problem comes with a thumbnail, close-ups from several angles, exact measurements and a button that takes you straight to it in the Scene view.It is built for the people who make and test levels: solo developers, level designers, QA and technical artists who want layout bugs found while they work, not by the first playtester who gets stuck on a stair. Camera probes and live views let you look at any spot of your level from any angle while you build and while you play.LEVEL AUDIT RULESWalkabilityStep too tall: risers and thresholds above your character's step height.Slope too steep: ramps and hills that look walkable but are not.Low headroom: doorways, beams and ceilings lower than your character.Floor gap: cracks and holes between floors at the same height, with the measured width.GeometryFloating object: static props hovering above the ground.Sunk or overlapping object: props and physics bodies pushed into floors and walls.Z-fighting candidate: coplanar overlapping faces that flicker.Navigation (NavMesh)Unreachable marker: objectives, pickups and exits no spawn can reach.Unreachable NavMesh island: sealed rooms and areas cut off from the level.Marker pair path: required routes (A to B) must exist, optionally within a maximum length.Marker off the NavMesh.Uses your baked NavMesh, or builds a temporary one from colliders when nothing is baked.HygieneMissing scripts, meshes and materials, negative or extreme scale, non-uniform collider scale, objects far from the origin, duplicate overlapping objects, lights with an excessive range, disabled colliders and renderers, scenes without a camera.EVERY RULE IS YOURS TO TUNEEvery rule is an on/off toggle with its own severity (error, warning, info).Every threshold (agent height, radius, step height, max slope, gap width, tolerances...) lives in one Audit Profile asset you can share with your team.SceneLens Ignore component for accepted exceptions, with a reason for reviewers.Write your own rules in a few lines of C#: they appear in every profile automatically.REPORTSStandalone HTML report: overview captures, eye-level captures from markers, a highlighted thumbnail and optional close-ups for every finding, severity, category and rule filters, search.Findings browser in the editor window: click a finding to select, ping and frame its object.Deterministic, diff-friendly JSON with stable object ids, ready for version control and scripts.Compare two reports: added, removed and moved objects, new and fixed findings.CAMERA PROBES AND LIVE VIEWSSceneLens Probe component: place a camera marker anywhere, aim it at an object or point, set FOV or orthographic, resolution, label and notes. Orbit mode captures several angles plus a top view. Every report gets a Probes section.Avoid occluded views (on by default): orbit and close-up cameras whose target is hidden behind walls automatically move to the clearest view (another angle, closer, or higher), never inside geometry, and the change is recorded.Probe lists from JSON or C#: "put cameras at these spots and show me". Frame objects by path or findings by id, get images, a contact sheet and a JSON manifest without touching the scene.Live Views window: a grid of 2 to 6 live views from your probes in Edit and Play mode, with an adjustable update rate.Timed Play-mode captures every N seconds, on a rebindable shortcut or from code, with a contact sheet and an optional transform timeline of selected objects: watch NPCs and physics over time.INTEGRATIONSSceneLens also runs without you at the keyboard:Command line and CI: fail a build on errors with exit codes, compare branches automatically, render probe lists headless.Scripts: run audits, probe lists and captures from your own C# tools.AI assistants (optional, off by default): an AI coding assistant can request captures through one project folder with a fixed list of commands and no code execution.WORKS WITH YOUR PROJECTAny game, any genre: all checks are generic. No special setup required; optional markers add spawn, objective and viewpoint checks.Multi-scene editing and Prefab Mode.Large scenes with thousands of objects, with a cancelable progress bar.Built-in Render Pipeline, URP and HDRP, with no pipeline dependency. The demo materials switch to your pipeline automatically.Editor-only: nothing is added to your builds.INCLUDEDFull C# source code.Demo level with planted bugs (tall step, floating plank, low doorway, floor gap, unreachable courtyard, z-fighting, sunk crate, oversized light) and five camera probes.PDF manual: quick start, every rule, every setting, command line, API, integrations, report format and limitations.33 C# scripts (full source code)3 assembly definitions1 demo scene with 6 materialsPDF manualBuilt-in, URP and HDRP


