A muscular male orc race for UMA 3, built on the UMA 3 human body. All DNA sliders, facial expressions and Human Male 3.0 wardrobe (clothing, armor, hair, helmets) work out of the box. URP and HDRP.URP: open Demo/OrcRace_Male_Demo_URP.HDRP: import UMA’s Assets/UMA/SRP/UMAHDRP.unitypackage first (part of UMA), then double-click Demo/OrcRace_Male_Demo_HDRP.unitypackage to import the HDRP demo scene.Tested with Unity 6.3, 6.5 and 6.6 and UMA 3.0.4 / 3.0.5. Built-in Render Pipeline not tested.Unity 6 – tested with Unity 6.3, 6.5 and 6.6Orc Male 3.0 turns UMA 3's human body into a full-blooded orc – without giving up anything that makes UMA useful.The race is built on the UMA 3 human mesh and skeleton, so the systems you already use keep working: DNA sliders, facial expressions and mouth shapes for speech, recipes and the Human Male 3.0 wardrobe.FeaturesNew UMA 3 race "Orc Male 3.0", cross-compatible with Human Male 3.0Detailed orc body and face with 4K skin textures (five UDIM tiles)Own orc head and ear slots: pointed orc ears, no human ears underneathAll human DNA sliders plus orc DNA: orcBulk (muscle volume, also helps loose clothing fit) and orcFace (orc face rig)Facial expressions and speech: lip and tongue bones follow the larger orc mouthOrc tusks in the base recipe, with their own shared colorAny skin tint through the shared color "Skin"Fully rigged hands with jointed fingers – any humanoid hand poseClean elbow and knee bends, works with any Mecanim humanoid animationHuman clothing, armor, hair and helmets can be worn right away; for a clean fit, adapt clothing and armor to the orc body with UMA’s Clothing Conformer (step-by-step guide and editor helper included)Demo scene and English PDF documentationAlso available: UMA 3 Orc Race – Female, a separate package. Both packages share one folder and can be installed together.RequirementsUnity 6 – tested with Unity 6.3, 6.5 and 6.6URP or HDRP (for HDRP, import UMA's UMAHDRP.unitypackage, part of UMA). The Built-in Render Pipeline has not been tested.UMA 3 (free) including its human content – tested with UMA 3.0.4 and 3.0.5. UMA is not included.Clothing is not part of this package.Known limitations:Clothing and armor made for the human body do not fit the orc perfectly out of the box (skin can poke through, loose cloth gets wider, large rigid plates look stretched). Adapt them to the orc body with UMA’s Clothing Conformer first – the included clothing guide shows how.Mesh hides made for Human Male 3.0 and human face overlays (makeup, face paint) are not applied to the orc.A recipe that hides the human head hides the orc head, but not the orc ears (add the orc ear slot to the recipe's Hides list).Male: The underwear (shorts) is painted into the skin texture. It is not a separate wardrobe item and cannot be removed or recolored separately.Race: Orc Male 3.0 (UMA 3, based on Human Male 3.0) – standard UMA race setup: RaceData, base recipe, DNA group and MeshModifier, no prebaked slots, orc head registered as cross-compatible equivalent of the human head; passes UMA's Validate RaceData and race smoke testPolycount: ~22,000 vertices / ~36,000 triangles for the complete character (body, head, ears, eyes, mouth, tusks); the body is the UMA 3 human body mesh with an orc MeshModifierRig: UMA 3 standard humanoid skeleton (Mecanim humanoid), no extra bonesTextures: 5 skin tiles (4096², tile 1003 at 2048²) and ears (2048²), each albedo, normal, metallic-smoothness; tusk texturesMaterial: UMA 3 lit shader UMA3_Lit_Opaque(Metal), URP and HDRP; NoAtlas skin material keeps the full texture resolution (generator Atlas Resolution 4096 desktop / 2048 mobile)Wardrobe slots: all Human Male 3.0 slotsTusks: in the base recipe, hide tag "OrcTusks" removes themRace thumbnails (full body and face) includedScripts: OrcRaceCacheFix (runtime), OrcShapeToggle (editor menu for clothing fitting)Animations: none included – use any humanoid animation (the demo uses UMA's Locomotion controller)Documentation: README and clothing guide (PDF, English, with table of contents and illustrations)The base orc sculpt and its textures were generated with an AI tool


