Idle Economy UI Kit - Orbital Foundry
Nexa Visuals
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$32.99
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Ship your idle or tycoon game's UI today: 6 screens, 4 popups, 29 prefabs and a working idle economy, in portrait and landscape, with three colour themes you switch at runtime.Built-in and URP: supported; clean import tested in new 6000.3.20f1 projects of both (0 errors, 0 warnings). HDRP and custom SRPs: not supported. One shader only: an unlit UI text shader with URP and Built-in SubShaders. All else is uGUI sprites; no post-processing or render features needed. Canvases use Screen Space - Camera.A complete mobile interface for idle, incremental and tycoon games: frosted glass over a bright sky, large buttons and numbers that stay readable at phone size, and an idle economy (costs, buy MAX, offline earnings, prestige) already wired.What you get6 screens: Station (home), Upgrades, Supply (boosts and offers), Goals and Milestones, Launch (prestige), Settings.4 popups: offline reward, new generator, confirm, bottom sheet; plus an overlay layer with toasts, tooltip and floating numbers.Portrait and landscape: every screen in 1080x1920 and 1920x1080, fitting 9:16 to 9:21 phones, 3:4 tablets and 16:9 to 21:9 screens.29 prefabs: buttons, cost button, tabs, toggle, slider, scroll list, glass panels, chips, generator row, upgrade and supply cards, goal row, progress bar and ring, toast, tooltip, bottom sheet.3 colour themes (Orbital, Aurora, Sunset) swapped at runtime by one component, plus grey sprites of the coloured controls for your own tints.294 sprites with 9-slice borders, one atlas per theme, Nunito ExtraBold as a TextMesh Pro font asset (Basic Latin and Cyrillic).Code includedIdle economy runtime: geometric costs, buy x1 / x10 / x100 / MAX, milestones, boosts, time warp, offline earnings with a cap, prestige shards, goals.Number formats: 1.2K ... 3.4aa, scientific and engineering notation, durations.Clean architecture: views take plain values in and raise UnityEvents out; screen router, tab dock, popups, toast queue and pooled floating numbers.Production habits: safe area support, works with Domain Reload disabled, no static state, its own assembly and namespace.Playable demo "Orbital Foundry"Six generators, upgrades, goals, supply offers, offline reward, prestige and a save, in portrait and landscape. Delete the Demo folder and every screen, prefab and script of the kit stays.Unity: 6000.3 or newer. uGUI + TextMesh Pro + Input System package (all included in a new Unity 6 project).Render pipelines: Built-in and URP (clean import tested in new 6000.3.20f1 projects of both). HDRP is not supported.Contents: 28 scenes (screens, demo, gallery), 29 prefabs, 294 sprites, 3 themes, full C# source, documentation.Tested: 0 errors and 0 warnings on import into an empty 6000.3.20f1 project; imports into 6000.6.7f1 with no warning from the kit (Unity's own TextMesh Pro essentials give one font warning there).Automated tests: 176 tests in our build pipeline (not included in the package), with Play mode runs and Domain Reload disabled.Platforms: any platform uGUI supports; checked in the Editor and as a WebGL build (no device tests yet).Font: one font, Nunito ExtraBold (Basic Latin and Cyrillic). No audio.Third-party: Nunito ExtraBold (SIL OFL 1.1), see Third-Party Notices.txt.Support: nexavisuals.stock@gmail.com, answer within 2 working days.2D asset detailsSource files: 294 PNG sprites, sizes from 48x36 to 1080x1920 px (1x art, 9-slice borders set on 208 of them).Animated: No (UI motion is done by scripts: fades, slides, floating numbers).Vector or pixel based: Pixel based (raster PNG).This kit uses AI image generation for its art. 26 source images (sheets of UI skins in all their states, icon sheets and sky backgrounds) were generated with OpenAI Codex image generation (model gpt-image-2, run by the publisher) from written prompts and earlier accepted images as references. No artist, game or brand names were used in prompts.Everything after that was done by code in our own pipeline, not by hand: the sheets were split into separate parts, fitted to one size per part, cleaned at the edges, given 9-slice borders, layered (mask, fill, frame) for the frosted glass, blurred for the glass backdrops, recoloured into the Aurora and Sunset themes and turned into grey tint twins. 294 sprites come out of those 26 images.Not AI-generated: all C# code, prefabs, scenes and layouts (built by our editor tools), the economy logic, the demo, the documentation, and the font (Nunito ExtraBold, SIL Open Font License).


