150 m hyperbolic natural-draft cooling tower. Concrete shell on diagonal columns, cold-water basin, fill and drift eliminators, aviation lights.Built and tested with the Built-in Render Pipeline (Standard shader) in Unity 6000.6. URP users can convert the materials with Window > Rendering > Render Pipeline Converter. HDRP is not tested.150 m hyperbolic natural-draft cooling tower. Concrete shell on diagonal columns, cold-water basin, fill and drift eliminators, aviation lights.Unity package: prefabs with LODGroups and convex colliders, Standard-shader materials with lossless PNG textures, a demo scene and a catalogue scene. Tested in Unity 6000.6 with the Built-in Render Pipeline. Static meshes only: no rigging, no animation, no scripts.Number of meshes: 1 static mesh prefab(s). Polygon count: 21,462 triangles (LOD0). LOD information: LOD1 (about 50% fewer triangles) set up as LODGroup on 1 mesh(es). Collision: convex MeshColliders from simple boxes. Number of textures: 18 PNG texture files. Texture dimensions: 2048 x 2048. Materials: 24 Standard-shader PBR materials (base colour, normal, metallic/occlusion/smoothness). UV mapping: Yes. Rigging: No. Animation count: 0. Real-world scale in metres.


