Game-ready oil refinery: columns, reactor, heater, flare, pipe racks, tank farm, LPG spheres, loading rack, utilities and a snap-together piping kit, with a full demo scene.Built and tested with the Built-in Render Pipeline in Unity 6000.6. Standard-shader materials convert to URP/HDRP with the render pipeline converter; the PK/PaintMask painted-steel shader is Built-in only (on URP/HDRP use the paint colour with the included paint normal map).Build a complete oil refinery for your game. The process unit has a 55 m crude column and a 32 m stabiliser with insulation cladding, platforms, caged ladders and nozzles, a 28 m reactor, a box fired heater with a 52 m stack, a 90 m flare in a derrick, exchangers, fin-fan air coolers, pump skids, drums and compressor skids, all tied together by a 3-tier pipe rack with expansion loops and a pipe bridge.The tank farm has a 48 m floating-roof tank with spiral stair and rolling ladder, cone-roof tanks, LPG spheres and bullets, bund walls, valve manifolds and a road-tanker loading rack with tankers. Utilities include a cooling-tower cell, transformer, MCC kiosk, control room, substation and laboratory.Game kit: straight pipes, elbows, tees, reducers, gate and control valves in two sizes, pipe supports, grating platforms, stairs, caged ladders and handrails snap on a 1 m grid, plus fire and safety equipment, instruments, signs, vehicles, roads, lights, fences and props.Included scenes: a demo refinery with about 2,670 placed prefabs and a catalogue scene. Screenshots marked as Unreal Engine show the same kit in our Unreal version; the Unity screenshots are from the included demo scene in the Built-in Render Pipeline.Original generic designs, no brands or logos.Category: 3D/Environments/Industrial. Number of meshes: 98 static meshes as prefabs. Polygon count: see Documentation/module_list.csv (per-mesh triangle counts; largest: crude column about 60,000). LOD information: LOD1 (about 50% fewer triangles) on the heavier meshes, set up as LODGroups. Collision: convex MeshColliders from simple boxes. Number of textures: 87 PNG files. Texture dimensions: 2048 x 2048. Types of materials and texture maps: Standard-shader PBR materials plus the included PK/PaintMask painted-steel surface shader (edge wear, grime and rust from vertex colours). UV mapping: Yes (lightmap UVs generated on import). Rigging: No. Animation count: 0. Real-world scale in metres. Snap-together piping and access modules on a 1 m grid.


