Realistic open-pit quarry kit: 100 t mining haul truck, crushers, screen, radial stackers, drill rigs, bench terrain, haul roads and stockpiles, with a full demo level.Built and tested with the Built-in Render Pipeline (Standard shader) in Unity 6000.6. URP users can convert the materials with Window > Rendering > Render Pipeline Converter. HDRP is not tested.Build an open-pit quarry and aggregate plant from parts based on real quarry practice. The new hero is a rigid mining haul truck of the 100 t class: 33.00R51 tyres with chevron lugs, dual rear wheels, suspension struts, radiator grille, upper deck with grating and handrails, cab with ROPS, diagonal access stairway, ribbed dump body with canopy and hoist cylinders.Crushing and screening: tracked cone crusher, tracked 3-deck screen with deployed side conveyors, 30 m radial stacker on a wheel undercarriage and a tracked jaw crusher. DTH crawler drill rig with mast, rotary head and rod carousel. Also included: crawler dozer, motor grader, 20 t excavator and wheel loader.Pit and site modules: 10 m bench face at 75 degrees with crest and toe berms that tiles along its length and rotates for end walls, pit floor, 25 m haul road with crown and windrows, 10 % ramp, blasted muckpile, boulder set, 20 mm and sand cone stockpiles, truck weighbridge, site control building and sprinkler mast. Scanned CC0 rock, gravel and boulder textures.Unity package: 21 prefabs with LODGroups and colliders, Standard-shader materials with lossless PNG textures, a demo scene with an open pit, loading scene, drill rigs, haul road and a crushing and screening plant with stockpiles, plus a catalogue scene. Tested in Unity 6000.6 with the Built-in Render Pipeline. Static meshes only: no rigging, animation or scripts. Original design, no brands.Category: 3D/Environments/Industrial. Number of meshes: 21 static meshes as prefabs. Polygon count: about 367,000 triangles in total, one of each mesh (per-mesh counts in Documentation/module_list.csv); haul truck 15,000, reused machines up to 119,000, terrain modules 250-2,000. LOD information: LOD1 (about 50% fewer triangles) on every mesh above 2,500 triangles, set up as LODGroups. Collision: convex MeshColliders on every prefab (authored hulls on the reused machines). Number of textures: about 90 PNG files (BaseColor, Normal, metallic/occlusion/smoothness). Texture dimensions: 2048 x 2048 tileable sets (scanned quarry rock, blasted floor, haul road, boulders), 4096 x 4096 atlases on 3 reused machines. Types of materials and texture maps: Standard-shader PBR materials. UV mapping: Yes, real-world texel density (lightmap UVs generated on import). Rigging: No. Animation count: 0. Real-world scale in metres.


