Cable-Stayed River Bridge Pro Kit - Pylons, Approaches & River
Tran Hao Ma
$273.90
(no ratings)
Jump AssetStore
A real cable-stayed river crossing at true scale: H pylons, 128 stays, 27 m deck, Super-T approaches, a tidal river with banks, palms and HD traffic.Built and tested with the Built-in Render Pipeline (Standard shader) in Unity 6000.6. URP users can convert the materials with Window > Rendering > Render Pipeline Converter. HDRP is not tested.Modelled on a real bridge: the Phu My cable-stayed bridge over the Saigon River in Ho Chi Minh City (opened 2009), from published dimensions and public photos. No logos or signs.Main bridge 162.5 + 380 + 162.5 m: two modified-H concrete pylons 134.5 m high (tapering hollow legs, lift joints, lower cross beam with bearings, upper cross beam, aviation lights, pile cap), 64 stays per pylon in two semi-fan planes with guide pipes and dampers, 10 m ladder deck segments 27 m wide with anchor pods, 2 car lanes + 1 motorbike lane per direction, barriers, railings, markings, side-span and transition piers, bridge lights.Approaches: 40 m Super-T spans, twin-column piers (20 / 40 m), a reinforced-earth ramp abutment and an at-grade road module.River and land: silty tidal water tile, riprap and mud banks, steel sheet-pile quay, grass ground tile, coconut palms, nipa palm clumps, broadleaf trees and shrubs with LODs, industrial sheds, Saigon tube-house rows and an apartment tower.High-detail traffic: three sedans, an 8 m box truck, a 12 m city bus and two 6x4 tractors with 40 ft containers (lofted bodies, treaded tyres, spoked rims, lamps, chassis, interiors), scooters, a 75 m container barge and a 55 m sand barge.Static meshes only: no scripts, rigging or animation.Category: 3D/Environments/Urban. Number of meshes: 42 static meshes as prefabs. Polygon count: about 490,000 triangles in total, one of each mesh (per-mesh counts in Documentation/module_list.csv); LODGroups on 27 prefabs. Texture sizes: 2048 PNG (BaseColor, Normal, MetallicSmoothness/Occlusion), foliage with alpha. Collision: colliders on every prefab (convex hulls on vehicles, props and trees; mesh colliders on the deck, spans, piers, pylons, banks and roads). Real-world scale in metres. Demo scene: the full 2.5 km crossing with 11,159 placed objects. UV mapping: yes. Rigging / animation: no.


