Realistic coal / ore port terminal: grab ship unloaders, bulk carrier, ship loader, stacker-reclaimers, conveyors, quay and stockyard, with a full demo level.Built and tested with the Built-in Render Pipeline (Standard shader) in Unity 6000.6. URP users can convert the materials with Window > Rendering > Render Pipeline Converter. HDRP is not tested.Build a believable dry bulk (coal / iron ore) port terminal with machines designed inside published equipment envelopes. Grab ship unloader (bridge type, 35 t grab): 22 m rail gauge, 38 m outreach, 16 m backreach, tapered box legs with bolted splice flanges, bogies, buffers and cable reel, twin box girders with stiffeners, hinged boom with forestays from a 52 m A-frame, trolley with a glazed operator cab, four-rope reeving, machinery house, receiving hopper with grizzly, dust screens, vibrating feeder and chute, stair tower, walkways and handrails. A separate clamshell grab is included.Bucket-wheel stacker-reclaimer (7 m gauge, 38 m boom, 7 m wheel with 9 buckets), tripper car, travelling luffing ship loader with telescopic spout, mobile harbour crane, wheel loader, crawler dozer and tipper truck. A generic 190 m Supramax bulk carrier with 5 holds (hold 3 open with cargo), side-rolling hatch covers, 4 deck cranes, accommodation, funnel and mooring gear.Conveyor system and yard: yard conveyor 12 m, covered gallery 12 m, 15 m gallery bent, 22 m transfer tower, truck loading hopper, truck weighbridge, terminal control building. Quay deck 8 x 30 m, crane rail, cell fender with frontal panel, 100 t bollard, quay ladder. Coal and iron ore stockpiles that tile in 24 m segments with end pieces, dust-suppression sprinkler mast and 15 m windbreak fence.Unity package: 28 prefabs with LODGroups and colliders, Standard-shader materials with lossless PNG textures, a demo scene with a 256 m quay, the bulk carrier alongside, two unloaders working an open hold, a ship-loader berth, conveyor gallery and two stockyard lines (426 placed prefabs), plus a catalogue scene. Tested in Unity 6000.6 with the Built-in Render Pipeline. Static meshes only: no rigging, animation or scripts. Original design, no brands.Category: 3D/Environments/Industrial. Number of meshes: 28 static meshes as prefabs. Polygon count: about 378,000 triangles in total, one of each mesh (per-mesh counts in Documentation/module_list.csv); grab unloader 32,000, stacker-reclaimer 19,000, ship loader 18,500, bulk carrier 15,000. LOD information: LOD1 (about 50% fewer triangles) on every mesh above 2,500 triangles, set up as LODGroups. Collision: convex MeshColliders from box hulls on every prefab. Number of textures: about 110 PNG files (BaseColor, Normal, metallic/occlusion/smoothness). Texture dimensions: 2048 x 2048 tileable sets shared across the kit, 4096 x 4096 atlases on 4 reused machines. Types of materials and texture maps: Standard-shader PBR materials. UV mapping: Yes, real-world texel density (lightmap UVs generated on import). Rigging: No. Animation count: 0. Real-world scale in metres.


