Tank Farm & Refinery: 45 modular game-ready meshes on shared PBR textures, with prefabs, LODs, colliders and a Unity demo scene.Built and tested with the Built-in Render Pipeline (Standard shader) in Unity 6000.6. URP users can convert the materials with Window > Rendering > Render Pipeline Converter. HDRP is not tested.Build oil terminals and process plants: modular pipe rack (bents, straight, corner, riser, stair tower) with colour-coded pipes, cone-roof and floating-roof tanks, LPG sphere and bullet, bund walls, 40 m distillation column, air cooler, heat exchanger, pumps, valves, manifold, 60 m flare derrick, truck loading gantry with tanker trailer, control room, substation, ground tiles and safety props with real-text signage. 45 modular static meshes, 90,430 triangles for one of each, LOD1, box colliders, shared tileable 2K PBR textures, real-world scale (metres), Unity demo scene. Original design, no brands.Unity package: 45 prefabs with LODGroups and convex colliders, Standard-shader materials with lossless PNG textures, lightmap UVs generated on import, a demo scene rebuilt from the kit and a catalogue scene with every module. Tested in Unity 6000.6 with the Built-in Render Pipeline. Static meshes only: no rigging, no animation, no scripts.Category: 3D/Environments/Industrial. Number of meshes: 45 static meshes as prefabs. Polygon count: 90,430 triangles in total, one of each mesh. LOD information: LOD1 (about 45% fewer triangles) on 12 heavier meshes, set up as LODGroups. Collision: convex MeshColliders from simple boxes. Number of textures: 40 PNG texture files. Texture dimensions: 2048 x 2048. Types of materials and texture maps: 23 Standard-shader PBR materials (base colour, normal, metallic/occlusion/smoothness). UV mapping: Yes (lightmap UVs generated on import). Rigging: No. Animation count: 0.


