Integrated Steel Works Pro Kit - Blast Furnace, Coke Ovens & BOF
Tran Hao Ma
$273.90
(no ratings)
Jump AssetStore
A complete coastal integrated steel works at real scale: blast furnaces, hot stoves, coke ovens, BOF shop, strip mill, gas holders, ore port, utilities and coast.Built and tested with the Built-in Render Pipeline (Standard shader) in Unity 6000.6. URP users can convert the materials with Window > Rendering > Render Pipeline Converter. HDRP is not tested.Modelled on a real plant type: the coastal integrated steel works at Dung Quat in central Vietnam with its 2,500 m3 blast furnaces, built at real size from published data and public photos. No logos or signs.Blast furnace: hearth to throat shell with stave bands and cooling risers, 30 tuyeres with blowpipes off the bustle main, 3 tapholes with clay guns and drills, brick runners with glowing hot metal and tilting spouts, uptakes, downcomer, bell-less top with hoppers and top crane, an 84 m braced furnace tower with 11 platform levels and a stair tower, and the cast house. Also top-combustion hot-blast stoves, hot-blast main, dust catcher + scrubber + TRT, stockhouse, sinter plant and twin shaft lime kilns.Coke and steel: 60-oven coke battery with pusher machine and quench tower, 80,000 m3 polygonal gas holder, BOF shop with OG gas cleaning and a bag-filter plant, a 300 t converter for interiors, a modular hot-strip-mill hall, coil and slab stacks, and a 320 t torpedo ladle car on 1435 mm track.Utilities and site: oxygen plant, mechanical cooling tower, 110 m steel stacks, overhead gas-pipeline trestles, slag heaps, substations; plus ore port, raw-material yard, captive power unit, switchyard, admin and welfare buildings, roads, walls, coast, dunes, dry hills, trees, a village, boats and high-detail traffic.Static meshes only: no scripts, rigging or animation.Category: 3D/Environments/Industrial. Number of meshes: 106 static meshes as prefabs. Polygon count: about 996,000 triangles in total, one of each mesh (per-mesh counts in Documentation/module_list.csv); LODGroups on 57 prefabs. Texture sizes: 2048 PNG (BaseColor, Normal, MetallicSmoothness/Occlusion), machine atlases 4096, foliage with alpha. Collision: colliders on every prefab (convex hulls on vehicles, machines, props and trees; mesh colliders on furnaces, stoves, buildings, gas holder, kilns, terrain tiles, roads and tracks). Real-world scale in metres. Demo scene: the whole works on about 2.1 x 1.1 km with 9,703 placed objects. UV mapping: yes. Rigging / animation: no.


