Playable abandoned factory: modular ruined brick hall, collapsed roofs, office annex, boiler yard, high-detail rusted vehicle wrecks, flickering lights, doors.Built and tested with the Built-in Render Pipeline in Unity 6000.6. Standard-shader materials convert to URP/HDRP with the render pipeline converter; the PK/PaintMask painted-steel shader is Built-in only (on URP/HDRP use the paint colour with the included paint normal map).A playable, game-ready abandoned industrial factory for Unity (Built-in Render Pipeline): a derelict 48 x 24 m brick-and-steel machine hall with collapsed trusses, holed roofs and broken windows, a two-storey office annex, boiler house with a 30 m brick chimney, water tower, pipe racks, a wreck yard and a broken perimeter fence. Built for horror, survival, shooter and exploration games.GAMEPLAY (C# scripts, no dependencies): the demo scene starts by itself - a first-person walker (WASD + mouse), hinged door and roller shutters that open when you approach (one shutter is locked), and 12 failing hanging lamps that flicker, stay steady or stay dark.WHAT YOU GET (all shown in the images):- Modular shell on an 8 m grid: brick walls (solid, window, high window, door, broken-through), concrete columns, gable walls, 24 m roof trusses (intact and collapsed), corrugated roof sheets (intact and holed), floor slabs, crane runway beams, 22 m overhead crane, mezzanine with steel stair, broken steel windows, two-storey office annex with interior.- Industrial props: lathes, presses, conveyors, process tanks, vertical boiler, chimney, water tower, generator, control panel, electrical cabinets, lockers, workbenches, pipes, hanging lamps, rusty containers.- Decay set: rubble piles, fallen beams and roof sheets, debris scatter, barrels, broken pallets, tyre piles, broken fence.- High-detail vehicle wrecks: cab-over box truck, sedan and pickup with lofted bodies, treaded tyres, spoked rims with lug nuts, lamps, mirrors, chassis, leaf springs and interiors, all rusted.TECHNICAL: 80 static meshes (about 198,000 triangles, one of each) as prefabs, real-world scale in metres, convex colliders, LODGroups on glazed meshes, lossless PNG textures up to 2048 px, demo scene and catalogue scene. AI-assisted original modelling. Generic design: no brands, logos or real place names.Category: 3D/Environments/Industrial. Number of meshes: 80 static meshes as prefabs. Polygon count: about 198,000 triangles in total, one of each; per-mesh counts in Documentation/module_list.csv. Collision: convex MeshColliders from UCX hulls. LODs: LODGroups on glazed meshes. Textures: lossless PNG up to 2048 px (albedo, normal, metallic-smoothness). Rigging: no. Animation: no (runtime scripts open doors and flicker the lamps). Scale: real-world metres.


