Surface hydropower station building for three turbine-generator units. Concrete substructure, steel-clad hall, crane hall roof, draft tube outlets, doors, louvres and stairs.Built and tested with the Built-in Render Pipeline (Standard shader) in Unity 6000.6. URP users can convert the materials with Window > Rendering > Render Pipeline Converter. HDRP is not tested.Surface hydropower station building for three turbine-generator units. Concrete substructure, steel-clad hall, crane hall roof, draft tube outlets, doors, louvres and stairs.Unity package: prefabs with LODGroups and convex colliders, Standard-shader materials with lossless PNG textures, a demo scene and a catalogue scene. Tested in Unity 6000.6 with the Built-in Render Pipeline. Static meshes only: no rigging, no animation, no scripts.Number of meshes: 1 static mesh prefab(s). Polygon count: 2,660 triangles (LOD0). LOD information: LOD1 (about 50% fewer triangles) set up as LODGroup on 1 mesh(es). Collision: convex MeshColliders from simple boxes. Number of textures: 33 PNG texture files. Texture dimensions: 2048 x 2048. Materials: 44 Standard-shader PBR materials (base colour, normal, metallic/occlusion/smoothness). UV mapping: Yes. Rigging: No. Animation count: 0. Real-world scale in metres.


