Highway, Bridge & Roadworks - Modular Environment Kit
Tran Hao Ma
$43.99
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Highway, Bridge & Roadworks: 33 modular game-ready meshes on shared PBR textures, with prefabs, LODs, colliders and a Unity demo scene.Built and tested with the Built-in Render Pipeline (Standard shader) in Unity 6000.6. URP users can convert the materials with Window > Rendering > Render Pipeline Converter. HDRP is not tested.Build highways under repair: carriageway modules with markings and kerbs, lane-closure taper, T junction, verge with ditch, 16 m bridge span, hammerhead pier, abutment, culvert, guardrail, median barrier, noise wall, overhead sign gantry with real-text signs, highway lights, roadworks cones, drums, barriers, arrow board, temporary lights, service trench, tandem roller, asphalt paver and tipper truck. 33 modular static meshes, 22,634 triangles for one of each, LOD1, box colliders, shared tileable 2K PBR textures, real-world scale (metres), Unity demo scene. Original design, no brands.Unity package: 33 prefabs with LODGroups and convex colliders, Standard-shader materials with lossless PNG textures, lightmap UVs generated on import, a demo scene rebuilt from the kit and a catalogue scene with every module. Tested in Unity 6000.6 with the Built-in Render Pipeline. Static meshes only: no rigging, no animation, no scripts.Category: 3D/Environments/Roadways. Number of meshes: 33 static meshes as prefabs. Polygon count: 22,634 triangles in total, one of each mesh. LOD information: LOD1 (about 45% fewer triangles) on 1 heavier meshes, set up as LODGroups. Collision: convex MeshColliders from simple boxes. Number of textures: 49 PNG texture files. Texture dimensions: 2048 x 2048. Types of materials and texture maps: 30 Standard-shader PBR materials (base colour, normal, metallic/occlusion/smoothness). UV mapping: Yes (lightmap UVs generated on import). Rigging: No. Animation count: 0.


