Elevated Metro Line Pro Kit - Viaduct, Train & Station
Tran Hao Ma
$273.90
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A real elevated metro line rebuilt at true scale: U-girder viaduct, 3-car EMU, 156 m station and a Saigon street with tube houses, trees and towers.Built and tested with the Built-in Render Pipeline (Standard shader) in Unity 6000.6. URP users can convert the materials with Window > Rendering > Render Pipeline Converter. HDRP is not tested.Modelled on a real, operating line: Ho Chi Minh City Metro Line 1 (Ben Thanh - Suoi Tien, opened December 2024), from published dimensions and public photos. No operator or maker logos; signs are blank.Viaduct: double-track precast segmental U-girder with the real 35 m, 13-segment layout (straight and R300 curve), ballastless standard-gauge track with sleepers, rails and clips, cable troughs, pipe railings, round piers with hammerhead caps and bearings (10 m and 14 m), overhead catenary masts and wires.Train: 3-car EMU at true size (20.75 m cab cars, 19.5 m trailer, 2.95 m wide) with the aluminium body and blue band, blue cab with dark glazed mask, 4 double doors per side, AC units, pantograph, bogies, underframe and a full interior.Station in 12 m bays: concourse with louvre facade, fare gates, ticket machines, escalators and stairs, side platforms with platform gates, benches and screens, barrel-vault tube roof on V-struts, skywalk and street entrance stairs.Street: 35 m boulevard module with median, double-arm lights, traffic signal, power pole with Saigon cable bundles, three rows of colourful tube houses with shop shutters, balconies, AC units and rooftop water tanks, a 25-storey apartment tower, scooters and broadleaf street trees.Unity package: 28 prefabs with LODGroups and colliders, Standard-shader materials with lossless PNG textures, a 700 m demo scene with two trains, the station and the street, plus a catalogue scene. Tested in Unity 6000.6 with the Built-in Render Pipeline. Static meshes only: no rigging, animation or scripts.Category: 3D/Environments/Urban. Number of meshes: 28 static meshes as prefabs. Polygon count: about 170,000 triangles in total, one of each mesh (per-mesh counts in Documentation/module_list.csv); cab car 11,100, trailer 9,200, girder 15,900, station bays 12,000-14,500, tube-house rows 11,000-13,300. LOD information: LOD1 on every mesh above 2,500 triangles, set up as LODGroups. Collision: convex MeshColliders on props, trains and trees; non-convex MeshColliders on girders, station bays and the road. Number of textures: about 100 PNG files (BaseColor or BaseColor+Alpha, Normal, metallic/occlusion/smoothness). Texture dimensions: 2048 x 2048. Types of materials and texture maps: Standard-shader PBR materials, cutout foliage. UV mapping: Yes (lightmap UVs generated on import). Rigging: No. Animation count: 0. Real-world scale in metres.


