Realistic airport apron kit: hero narrow-body airliner, boarding bridge, 9 high-detail GSE vehicles, 48 m hangar, terminal facade and apron markings, with a full demo level.Built and tested with the Built-in Render Pipeline (Standard shader) in Unity 6000.6. URP users can convert the materials with Window > Rendering > Render Pipeline Converter. HDRP is not tested.Build a believable airport apron from parts based on real airport practice. A generic twin-engine narrow-body airliner (37.7 m long, 34.9 m span) is the hero: lofted fuselage, NACA-section wings with blended winglets, high-bypass engines with fan blades and spinner, pylons, flap-track fairings, nose and main landing gear with twin wheels, cockpit glazing, cabin windows, door and cargo-door seams and navigation lights, in a generic white-grey-blue livery with no airline marks. Its pivot sits under the nose wheel so it parks on a stop bar.Ground support equipment: passenger boarding bridge with rotunda, telescopic tunnel and cab, 6x4 aircraft refueller, belt loader, pushback tug, catering high-loader, passenger stairs truck, de-icing truck, ARFF fire truck and main-deck cargo loader, each with a 4K PBR atlas and LOD1. Small GSE: LD3 ULD container, ULD dolly, covered baggage cart, baggage tractor, ground power unit, towbar, wheel chocks and traffic cones.Apron on an 8 m grid: PCC concrete slabs, slot-drain and hydrant-pit slabs, asphalt taxiway slabs, grass tiles and kerbs, plus airfield markings as separate meshes (lead-in line and curve, stop bar, equipment restraint line, no-parking hatch, service road, taxiway centre and edge, wingtip clearance, holding position).Maintenance hangar with 48 m clear-span truss frames, roof and wall bays, rear gable, door header and 8 x 16 m sliding door leaves, epoxy floor, LED high-bay lights and a mobile work stand. Terminal curtain-wall facade with gate opening, corner, floor and roof modules. Apron furniture: 30 m floodlight mast, VDGS docking display, stand sign, taxiway edge light and guidance sign, jet-blast fence, airside fence, jersey barrier, FOD bin, extinguisher trolley and bollard.Unity package: 63 prefabs with LODGroups and colliders, Standard-shader materials with lossless PNG textures, a demo scene with a 160 m terminal, 3 contact stands with docked bridges and turnaround scenes, taxiway and a 48 x 48 m hangar with an aircraft inside (1,309 placed prefabs), plus a catalogue scene. Tested in Unity 6000.6 with the Built-in Render Pipeline. Static meshes only: no rigging, animation or scripts. Original design, no brands.Category: 3D/Environments/Industrial. Number of meshes: 63 static meshes as prefabs. Polygon count: about 918,000 triangles in total, one of each mesh (per-mesh counts in Documentation/module_list.csv); aircraft about 37,000, large vehicles 45,000-113,000. LOD information: LOD1 (about 50% fewer triangles) on the 26 meshes above 2,500 triangles, set up as LODGroups. Collision: convex MeshColliders from simple boxes on every prefab except markings. Number of textures: about 110 PNG files (BaseColor, Normal, metallic/occlusion/smoothness). Texture dimensions: 2048 x 2048 (tileable sets), 4096 x 4096 (large vehicle atlases). Types of materials and texture maps: Standard-shader PBR materials. UV mapping: Yes, real-world texel density (lightmap UVs generated on import). Rigging: No. Animation count: 0. Real-world scale in metres.


