Playable railway: modular track, animated points, a train that runs on a path, level crossings, enterable station, platforms, footbridge, yard and rolling stock.Built and tested with the Built-in Render Pipeline in Unity 6000.6. Standard-shader materials convert to URP/HDRP with the render pipeline converter; the PK/PaintMask painted-steel shader is Built-in only (on URP/HDRP use the paint colour with the included paint normal map).A playable railway station and rail yard. In the included demo scene a diesel locomotive with four coaches runs around a 2 km loop through the station, the level-crossing barriers come down and flash as it passes, station doors slide open as you walk up, and the points throw when you step to the point machine.Track system (1.435 m gauge): straight and curved modules, 1:9 turnouts with separate switch blades, buffer stop, level crossing, ballast and earth ground tiles. Signalling: 3-aspect signals with separate lamps, relay cabinets, crossing posts with barrier arms and flashing lamps, speed boards.Station: enterable building with concourse, ticket windows, departure boards, waiting room, cafe, toilets and office on a raised forecourt; platform modules with tactile strips, end ramps, canopies, an enclosed footbridge with stair towers, shelters, benches, clocks, displays, ticket and vending machines. Yard: 2-road engine shed with roller shutters, signal box with lever-frame interior, fuel point and staff hut.Rolling stock (generic, unbranded): diesel locomotive with cab interior, intercity coach with 2+2 seating interior, boxcar, tank wagon, hopper wagon and container flat.Included scenes: a demo with about 1,750 placed prefabs and a catalogue scene. Screenshots marked as Unreal Engine show the same kit in our Unreal version; the Unity screenshots are from the included demo scene in the Built-in Render Pipeline.Original generic designs: no operator liveries, logos or real station names.Category: 3D/Environments/Industrial. Number of meshes: 81 static meshes as prefabs. Polygon count: about 242,000 triangles in total, one of each; per-mesh counts in Documentation/module_list.csv. LOD information: LOD1 on glazed buildings and rolling stock, set up as LODGroups. Collision: convex MeshColliders from simple boxes. Number of textures: 105 PNG files. Texture dimensions: up to 2048 x 2048. Types of materials and texture maps: Standard-shader PBR materials plus the included PK/PaintMask painted-steel surface shader (edge wear, grime and rust from vertex colours). UV mapping: Yes. Rigging: No. Animation count: 0 (train, points, crossings and doors move by script). Scripts: PKRailwayGameplay.cs (PKTrain + PKTrackPath train on a path, level crossings, animated points, sliding and hinged doors, roller shutters, first-person demo walker). Real-world scale in metres, 1.435 m gauge.


