Realistic modern warehouse and factory kit: steel portal frames, 10-door dock system, pallet racking, forklifts, EOT crane, CNC, robot cell and conveyors, with a full demo level.Built and tested with the Built-in Render Pipeline (Standard shader) in Unity 6000.6. URP users can convert the materials with Window > Rendering > Render Pipeline Converter. HDRP is not tested.Build a believable modern distribution centre and factory from parts that match real Grade-A logistics buildings. Everything snaps to an 8 m bay x 24 m span grid: tapered I-section portal frames with base plates, bolted knee and apex joints, Z purlins, wall girts and rod bracing, trapezoidal roof sheets with skylights, 1 m sandwich wall panels and gable walls.Dock system: dock wall bay with precast plinth, 3.0 x 3.2 m sectional doors (vision panel, tracks, torsion springs, operator), hydraulic levellers with chequer-plate deck and lip, curtain shelters, laminated rubber bumpers, wheel guides, traffic lights and dock lights.Warehouse interior: selective pallet racking with perforated 9 m uprights, 2.7 m beam levels and guards, EUR pallets, carton loads with tape, labels and stretch wrap, floor slab with saw cuts, floor markings, counterbalance forklift, reach truck and hand pallet jack.Factory hall: 10 t double-girder EOT crane with trolley, hook block and walkway, crane runway beams, vertical machining centres, 6-axis robot with guard mesh panels, belt and roller conveyors including a 90-degree curve, workbench, tool cabinet, MCC panels and cable trays. Yard: concrete apron and asphalt tiles.Unity package: 41 prefabs with LODGroups and colliders, Standard-shader materials with lossless PNG textures, a demo scene with a 40 x 24 m warehouse (10 docks, 5 racking runs) and an attached 24 x 24 m factory hall (1,156 placed prefabs), plus a catalogue scene. Tested in Unity 6000.6 with the Built-in Render Pipeline. Static meshes only: no rigging, animation or scripts. Original design, no brands.Category: 3D/Environments/Industrial. Number of meshes: 41 static meshes as prefabs. Polygon count: 251,572 triangles in total, one of each mesh (per-mesh counts in Documentation/module_list.csv). LOD information: LOD1 (about 50% fewer triangles) on the 21 meshes above 2,500 triangles, set up as LODGroups. Collision: convex MeshColliders from simple boxes on every prefab except decals and slabs. Number of textures: about 70 PNG files (BaseColor, Normal, metallic/occlusion/smoothness). Texture dimensions: 2048 x 2048. Types of materials and texture maps: 30 Standard-shader PBR materials. UV mapping: Yes, real-world texel density (lightmap UVs generated on import). Rigging: No. Animation count: 0. Real-world scale in metres.


