Solar & Wind Energy Park: 25 modular game-ready meshes on shared PBR textures, with prefabs, LODs, colliders and a Unity demo scene.Built and tested with the Built-in Render Pipeline (Standard shader) in Unity 6000.6. URP users can convert the materials with Window > Rendering > Render Pipeline Converter. HDRP is not tested.Build renewable energy parks: fixed-tilt PV tables and single-axis tracker rows, combiner box, inverter skid, battery storage container, 132 kV transformer, gantry, breaker, disconnector, busbar, control building, 4 MW wind turbine with 136 m rotor, met mast, crane hardstand, security fence, gate, CCTV and ground tiles. 25 modular static meshes, 35,546 triangles for one of each, LOD1, box colliders, shared tileable 2K PBR textures, real-world scale (metres), Unity demo scene. Original design, no brands.Unity package: 25 prefabs with LODGroups and convex colliders, Standard-shader materials with lossless PNG textures, lightmap UVs generated on import, a demo scene rebuilt from the kit and a catalogue scene with every module. Tested in Unity 6000.6 with the Built-in Render Pipeline. Static meshes only: no rigging, no animation, no scripts.Category: 3D/Environments/Industrial. Number of meshes: 25 static meshes as prefabs. Polygon count: 35,546 triangles in total, one of each mesh. LOD information: LOD1 (about 45% fewer triangles) on 4 heavier meshes, set up as LODGroups. Collision: convex MeshColliders from simple boxes. Number of textures: 49 PNG texture files. Texture dimensions: 2048 x 2048. Types of materials and texture maps: 19 Standard-shader PBR materials (base colour, normal, metallic/occlusion/smoothness). UV mapping: Yes (lightmap UVs generated on import). Rigging: No. Animation count: 0.


