Logistics Warehouse & Truck Yard: 65 modular game-ready meshes on shared PBR textures, with prefabs, LODs, colliders and a Unity demo scene.Built and tested with the Built-in Render Pipeline (Standard shader) in Unity 6000.6. URP users can convert the materials with Window > Rendering > Render Pipeline Converter. HDRP is not tested.Build distribution centres inside and out: portal-frame warehouse system on an 8 m grid (frames, purlins, sandwich-panel walls, dock doors with shelters and levellers, drive-in and personnel doors, skylight roof, gutters, dock canopy, gable walls), pallet racking with loaded variants, floor tiles with aisle and bay markings, truck yard tiles, cab-over tractor, 13.6 m curtainsider, van, forklift, reach truck, pallet jack, office annex, guardhouse, gate, fences, lighting, sprinkler tank and signage with real text. 65 modular static meshes, 92,396 triangles for one of each, LOD1, box colliders, shared tileable 2K PBR textures, real-world scale (metres), Unity demo scene. Original design, no brands.Unity package: 65 prefabs with LODGroups and convex colliders, Standard-shader materials with lossless PNG textures, lightmap UVs generated on import, a demo scene rebuilt from the kit and a catalogue scene with every module. Tested in Unity 6000.6 with the Built-in Render Pipeline. Static meshes only: no rigging, no animation, no scripts.Category: 3D/Environments/Industrial. Number of meshes: 65 static meshes as prefabs. Polygon count: 92,396 triangles in total, one of each mesh. LOD information: LOD1 (about 45% fewer triangles) on 12 heavier meshes, set up as LODGroups. Collision: convex MeshColliders from simple boxes. Number of textures: 46 PNG texture files. Texture dimensions: 2048 x 2048. Types of materials and texture maps: 35 Standard-shader PBR materials (base colour, normal, metallic/occlusion/smoothness). UV mapping: Yes (lightmap UVs generated on import). Rigging: No. Animation count: 0.


