Playable military base: enterable buildings with interiors, auto doors, sliding gate, boom barriers, sweeping searchlights, fences, HESCO, vehicles and a walkable demo.Built and tested with the Built-in Render Pipeline in Unity 6000.6. Standard-shader materials convert to URP/HDRP with the render pipeline converter; the PK/PaintMask painted-steel shader is Built-in only (on URP/HDRP use the paint colour with the included paint normal map).A playable military base / forward operating base for shooters, survival and simulation games. Walk in through the main gate of the included demo scene: doors swing open as you approach, the sliding gate and boom barriers lift, the hangar doors slide apart and the tower searchlights sweep the perimeter.Enterable buildings with full interiors: barracks with dorms, bunks, lockers, corridor, latrine and office; a 2-storey HQ with reception, offices, briefing room and stair; gate guard house; concrete bunker with blast door; 24 x 30 m arched hangar with mezzanine office; motor-pool shelter; modular tents with cots; 11 m watchtowers.Perimeter and defences: chain-link fence with outriggers and razor coil, razor wire, sliding gate, boom barriers, concrete T-walls, HESCO-type bastions, sandbag walls and fighting positions, dragon teeth, steel hedgehogs and warning signs. Utilities: water tower, fuel tanks, generators, comms mast, satellite dishes, light towers, power poles, helipad, windsock and flag poles. Generic unmarked vehicles: 6x6 cargo truck, 6x6 fuel truck and 4x4 utility vehicle. Props: crates, sacks, jerrycans, camouflage net, tool chests, stretchers, radio set, roads, containers and barriers.Moving parts are separate prefabs with game pivots, and the simple PKMilitaryGameplay.cs component set works with any CharacterController. Included scenes: a demo base with about 1,150 placed prefabs and a catalogue scene. Screenshots marked as Unreal Engine show the same kit in our Unreal version; the Unity screenshots are from the included demo scene in the Built-in Render Pipeline.Original generic designs: no real unit insignia, flags, brands or logos, and no weapons.Category: 3D/Environments/Industrial. Number of meshes: 82 static meshes as prefabs. Polygon count: about 183,000 triangles in total, one of each; per-mesh counts in Documentation/module_list.csv. LOD information: LOD1 on the glazed buildings and vehicles, set up as LODGroups. Collision: convex MeshColliders from simple boxes. Number of textures: 97 PNG files. Texture dimensions: up to 2048 x 2048. Types of materials and texture maps: Standard-shader PBR materials plus the included PK/PaintMask painted-steel surface shader (edge wear, grime and rust from vertex colours). UV mapping: Yes. Rigging: No. Animation count: 0 (doors, gates, barriers and searchlights move by script). Scripts: PKMilitaryGameplay.cs (auto-open hinged doors, sliding gate and hangar leaves, boom barrier, sweeping searchlight with spot light, first-person demo walker). Real-world scale in metres.


