Realistic shipyard kit: 450 t Goliath crane, 200 m graving dry dock with a ship under construction, hull blocks, luffing cranes, fabrication halls, SPMTs and a full demo scene.Built and tested with the Built-in Render Pipeline in Unity 6000.6. Standard-shader materials convert to URP/HDRP with the render pipeline converter; the PK/PaintMask painted-steel shader is Built-in only (on URP/HDRP use the paint colour with the included paint normal map).Build a working shipyard from parts at real-world proportions. The hero is a 450 t shipbuilding Goliath gantry crane (span 72 m, lift height 70 m) with a rigid leg carrying a stair tower and lift shaft, a hinged flexible leg, upper and lower trolleys, hook blocks and ropes as separate prefabs so you can move them.Graving dry dock modules on an 8 m grid: dock walls with altars, a wall with stairs, floor tiles with drainage, keel and side blocks, a 52 m floating caisson gate, pump house, capstans and bollards. A ship under construction sits in the dock with open cargo holds, bulkheads, web frames, weld seams, rudder and propeller; a bow block, an accommodation superblock and four panel blocks wait in the assembly area on self-propelled modular transporters.Yard equipment: level-luffing portal cranes, 24 m fabrication hall bays with end walls and a 50 t overhead crane, panel-line welding and plasma cutting gantries, 26 m boom lift, system scaffold towers, plate stacks, profile racks, pipe stacks, gas racks, welders, compressor and tool containers, plus quay modules, roads, lights, fences, ISO containers, office units and a feeder ship for the outfitting quay.Included scenes: a demo shipyard with about 2,000 placed prefabs and a catalogue scene with every module. Screenshots marked as Unreal Engine show the same kit in our Unreal version; the Unity screenshots are from the included demo scene in the Built-in Render Pipeline.Original generic designs, no brands or logos.Category: 3D/Environments/Industrial. Number of meshes: 89 static meshes as prefabs. Polygon count: about 381,000 triangles in total, one of each mesh (per-mesh counts in Documentation/module_list.csv); Goliath crane 82,000 in 7 parts. LOD information: LOD1 (about 50% fewer triangles) on 32 heavier meshes, set up as LODGroups. Collision: convex MeshColliders from simple boxes. Number of textures: 87 PNG files. Texture dimensions: 2048 x 2048. Types of materials and texture maps: Standard-shader PBR materials (base colour, normal, metallic/occlusion/smoothness) plus an included painted-steel surface shader (PK/PaintMask) that reads edge wear, grime and rust from vertex colours. UV mapping: Yes, real-world texel density (lightmap UVs generated on import). Rigging: No. Animation count: 0. Real-world scale in metres.


