Playable airport: lotus-roof terminal, piers, docking boarding bridges, taxiing wide-body, apron bus, check-in to gate interior.Built and tested with the Built-in Render Pipeline in Unity 6000.6. Standard-shader materials convert to URP/HDRP with the render pipeline converter; the PK/PaintMask painted-steel shader is Built-in only (on URP/HDRP use the paint colour with the included paint normal map).A playable airport passenger terminal for Unity (Built-in Render Pipeline), inspired by the lotus-roof terminal of Vietnam's new southern hub airport: an octagonal great hall under eight petal roof shells rising to about 46 m with a central lotus skylight, two glazed piers with contact gates and apron-drive boarding bridges, a twin-aisle wide-body and a narrow-body aircraft, high-detail ground vehicles and a complete departures interior. No airline, airport-operator or maker names, logos or readable signage text.GAMEPLAY (C# scripts, no dependencies): the demo scene starts by itself - a wide-body taxis in and stops on its stand, the boarding bridge swings, telescopes and docks its cab to the aircraft door, then retracts; the aircraft pushes back, taxis out and loops. An apron bus serves the remote stands and a baggage tractor with three carts runs its loop. Entrance doors slide open and border e-gate flaps swing open for the first-person walker (WASD + mouse).WHAT YOU GET (all shown in the images):- Great hall: petal roof shell with standing seams, glazed seams, wood-slat ceiling, steel ribs and light strips; lotus skylight with sculpted bud; branching tree columns; curtain-wall bays with fins; entrance bays with canopies and automatic door leaves; mezzanine ring with glass balustrades; floor sectors with stone inlay.- Piers: 18 m bays with skylight roofs and V columns, glass / gate-door / solid facade panels, rounded pier tip, glazed joint to the hall. Landside departures curb on a viaduct with a drop-off canopy.- Interior: check-in counters and islands, self bag drop, kiosks, queue posts; security lanes with X-ray tunnel, metal detector, body scanner, trays; immigration booths and e-gates; gate seating, podiums, flight-information totems and wall; baggage carousel set; trolleys; escalator, travelator, glass lift; duty-free shop, cafe; bamboo sculpture, palms, lotus pool; signs (pictograms), benches, bins, charging stations and more.- Airside: boarding bridge parts, docking guidance display, flood mast, code E stand markings, apron slab, taxiway with edge lights and sign, windsock, chocks, cones, control tower.- Aircraft and vehicles: twin-aisle wide-body and narrow-body in a generic livery; apron bus, baggage tractor, baggage cart, ULD dolly with LD3 container, towbarless pushback tug, taxi, follow-me car - lofted bodies, treaded tyres, rims, glazing, lights and interiors.TECHNICAL: 89 static meshes (about 391,000 triangles, one of each) as prefabs, real-world scale in metres, convex colliders, lossless PNG textures up to 2048 px, demo scene and catalogue scene. AI-assisted original modelling from public information and photos. No operator, airline or maker logos, no real names.Category: 3D/Environments/Urban. Number of meshes: 89 static meshes as prefabs. Polygon count: about 391,000 triangles in total, one of each; per-mesh counts in Documentation/module_list.csv. Collision: convex MeshColliders from UCX hulls. LODs: none. Textures: lossless PNG up to 2048 px (albedo, normal, metallic-smoothness). Rigging: no. Animation: no (runtime scripts drive the aircraft, boarding bridge, vehicles, doors and e-gates). Scale: real-world metres.


