Modular container terminal kit: 59 meshes on an 8 m grid with quay tiles, containers, STS and RTG cranes, port vehicles and a feeder ship.Built and tested with the Built-in Render Pipeline (Standard shader) in Unity 6000.6. URP users can convert the materials with Window > Rendering > Render Pipeline Converter. HDRP is not tested.Build a believable container terminal from modular parts. The kit has 59 static meshes designed on an 8 m grid, so ground tiles, stack pads and quay edges snap together. Included: asphalt and concrete ground tiles (lane, edge, crossing), 20 ft and 40 ft containers (standard, high cube, reefer), ship-to-shore and rubber-tyred gantry cranes, reach stacker, terminal tractor, chassis, gate booth, boom barrier and OCR portal, fences, barriers, lights, props, road-paint and oil/tyre decals, and a 170 m feeder ship. Shared tileable PBR textures keep draw calls low. LOD1 meshes are included for the larger vehicles, cranes, containers and the ship. Contents are static meshes only: no rigging, no animation, no scripts.Category: 3D/Environments/Industrial. Number of meshes: 59 static meshes as prefabs. Polygon count: 76,904 triangles in total, one of each mesh. LOD information: LOD1 (about 45% fewer triangles) on 12 meshes (containers, cranes, reach stacker, shed door, ship, tractor, chassis), set up as LODGroups. Collision: convex MeshColliders from simple boxes. Number of textures: 34 PNG texture files. Texture dimensions: 2048 x 2048. Types of materials and texture maps: 22 Standard-shader PBR materials (base colour, normal, metallic/occlusion/smoothness). UV mapping: Yes (lightmap UVs generated on import). Rigging: No. Animation count: 0.AI tools assisted parts of the production workflow. All content was reviewed by the publisher.


