Animated insects (vertex animated baked animations). Includes 11 bug types, 33 animation variants, LODs, a foliage painter and DBSequencer. Supports Built-in, URP and HDRP.URP is ready by default. Built-in/HDRP variants are in BugsAplenty/RenderPipelines. Import the matching .unitypackage and open its demo. Unity 2022.3 uses SRP 14; Unity 6 uses SRP 17. Install the matching pipeline in Package Manager. Flying and crawling insects. Includes 11 bug types with three vertex animation variants each. Adjust animation speed, variation and materials. DBSequencer Camera cuts, fade tracks, object, event, parameter tracks, timeline editing and image sequence rendering.Simple Foliage PainterFor painting meshes to scenesOptimizedLods, shadow culling, shadow meshes, animaton cullingIncludes Includes overview demo, materials, prefabs, documentation Environment tools Fog volume tool, Post processing toolUnity 2022.3 and Unity 6 packages are provided. URP is ready by default; optional Built-in and HDRP packages are included in RenderPipelines.Animations use vertex animation textures. These are mesh animation variants, without skeletal rigs or Animator clips.11 insect types; three animations per type.33 animated mesh variants. 35 source meshes including cube and sphere demo shapes.LOD0: 54–850 triangles per insect mesh.66 additional LOD meshes. Three levels per insect. LOD1/LOD2 target 50%/25% triangles107 texture assets. Surface maps: 1024 or 4096 pixels. Animation data uses original dimensions, up to 557 × 301. Non-power-of-two VAT textures are intentional.Rigging: No. Animation: GPU vertex animation textures (VAT). UV mapped: Yes.Masked lit materials. Adjustable animation, roughness, normal strength, metallic and reflection controls.GPU instanced foliage painter. Random instance animation phases. Draw, animation and shadow culling controls.One overview demo per pipeline. DBSequencer with two camera tracks, camera cuts and fade.Built-in, URP 14 / HDRP 14 for Unity 2022.3. URP 17 / HDRP 17 for Unity 6. Linear color space. Optional pipeline variants are in RenderPipelines.Insect meshes have no authored collision. Demo cube and sphere include collision.Support: bergdavi@gmail.com | https://borderlinealc.com/Originally made the asset for other engine and now used Ai to migrate assets to Unity. AI assistance was used to develop migration scripts and documentation. Ai also created the branding text overlay for screenshots used as asset store icon, cover and card image.


