Instantiate optimized, lightweight procedural shader VFX with unique generation on every cycle📄 Full documentation (eng)Procedural VFX Mini ✨ is a free set of procedurally generated VFX. Each effect is a self-contained quad that renders an animated shader. Instantiate it anywhere in the world - however you rotate it, that’s where it appears. Use it on the UI Canvas, in world space, or both. No setup required.The key feature: every playback cycle generates a unique shape. The same effect played twice never looks identical. This is driven by a per-cycle random seed that the shader reads on every restart.What’s included:10 ready-made prefabs: 6 UI effects + 4 world effects (ProceduralVFXMini > Prefabs > Templates)12 effect shaders (ProceduralVFXMini > Shaders): VibroImpact, ShadowManaRising, RadialSparks, HealingPluses, HealingAura, ForceFieldHex, FloralGrowthCute, Fireflies, Explosion, ComicPuff, ComicImpactLayers, CardAwakeningURP, Built-in RP, HDRP support (URP_ prefixed prefabs for URP projects, non-prefixed for other). Display Material Health Check automatically repairs the display material when switching render pipelines.Key mechanics:Loop / One-shot playback with optional Destroy On EndAdjustable parameters: lifetime, pause between cycles, playback speed, resolutionGlowMeshPlayer (World) renders effect into a RenderTextureParticlePreviewPlayer (UI) works through a RawImage and a per-instance MaterialOne shader fits any scenario - the same material works in UI Canvas, world space, or both, and every parameter is exposed in the Inspector for easy customisation (colors, counts, speeds, sizes - no code required).Ready-made prefabs are templates - duplicate them and swap the Glow Material to build your own effectsDemo Scene:Run the scene to preview randomly generated effects in world space and on the UI. Instantiate them in the appropriate contexts to enrich your project with VFX.Perfect for:Impact, hit, and explosion feedback in action gamesHealing, buff, and ability VFX for RPGs and roguelikesCard reveals, rarity glows, and reward momentsAmbient atmosphere - fireflies, rising mana, drifting particlesUI button highlights, notifications, and upgrade effectsPrototyping VFX fast without an artist or custom particle work.To get started:Open ProceduralVFXMini > Scenes > DemoScene and press Play to see everything in actionOr drag any prefab from Prefabs > Templates into your scene - UI effects into a Canvas, world effects anywherePosition and rotate the quad as needed - the effect appears exactly where you place itThat's it - the effect plays on spawn and loops by default.💡 For advanced features, consider PROCEDURAL VFX TOOLKIT (full)Procedural VFX Toolkit includes 50+ shaders, deeper customisation, sprite-based and text-based effects as well. Get once → generate unlimited custom VFX with AI. Comes with a tested prompt template and full shader structure.Developed using Unity 6000.0.42f1.Tested on mid-range Android devices (API 24+) and Windows 10/11 PCs with consistent performance.Trail update execution: typically under 0.1 ms per frame with minimal FPS impact during active touch interactions.The asset relies only on standard Unity components and classes, with no third-party dependencies required.







