A realistic, rigged 2.5 t forklift: diesel, LPG and electric, closed cab, wear from new to old, 8 liveries, physics and sound, plus pallets, loads, racking and a warehouse. URP.Made and tested in Unity 6.3 LTS (6000.3.28f1) with URP 17.3 only. Uses URP Lit plus two included URP shaders: Lit Wear (URP Lit with a baked wear atlas on UV2; Forward/Forward+) and Mirror. The drivable trucks use built-in WheelColliders. The demo works with the Input System or the old Input Manager. No Built-in or HDRP materials.A realistic counterbalance forklift truck of the 2.5 t class, built at real size for the Universal Render Pipeline and detailed for close-ups and the operator's view: outside, underneath, in the operator's compartment and under the hood – with the warehouse it works in.DRIVE IT AND LIFT• Drivable prefabs: Rigidbody and four WheelColliders, front drive, rear-wheel steering with Ackermann angles, a speed governor (19 km/h), brakes.• The mast works at real speeds: lift, lower, tilt and side shift. The fork colliders follow the mast, so pallets lift, ride and go up onto the racking. A real counterweight: the rated load at full height stays on the ground with the mast upright.• Synthesised sound: a diesel at four engine speeds (it revs up when you lift), the hydraulic pump, the drive's whine, the mast and forks rattling on the move, the lowering valve's hiss, the reversing beeper; the electric truck has its traction motor instead.• A demo warehouse with chase, cab, fork, orbit and engine cameras and an on-screen controls panel.RIGGED LIKE THE REAL MACHINE• A two-stage full-free-lift mast: the carriage rises at twice the head's speed on leaf chains that run over the sheaves, then the inner mast extends. Tilt cylinders aim at the moving mast.• Rear axle with knuckles, tie rods and steering cylinder; wheels that roll.• Hydraulic levers, pedals, FNR lever and parking brake that move with the controls; the hood-seat opens on gas struts onto a modelled diesel engine (or the traction battery).• Work lights, stop, turn and reversing lamps, and a beacon (rotating with a flashing dome, or an LED strobe); convex rear-view mirrors with a live reflection.• The posed prefab is driven by a few values (lift, tilt, side shift, steer, wheel travel): connect your own controller or AI.THREE TRUCKS, TWO CABS• Diesel, LPG (cylinder on a swing-out cradle) and electric (48 V traction battery, its own counterweight and sound), each with an optional closed cab with glass, an opening door and wipers.NEW, WORKING OR OLD – IN EIGHT LIVERIES• One material set with the included Lit Wear shader and a baked wear atlas: paint chips on the edges to primer and bare steel that rusts, fork blades polished on top, dirt low down and in the corners, oil running down from the hydraulics. Presets New, Working and Old, or four sliders (wear, dirt, fade, rust); eight body liveries. Every truck in a scene can look different (property blocks, no extra materials).THE WAREHOUSE• A 1200 × 800 block pallet (static and physics), cartons in stretch wrap, pallet racking with two levels, and a 24 × 30 m steel-framed hall with floor markings, rooflights, lamps and a sectional door.Original design: no real manufacturer, model or logo; the "B3DM" marking and model names are fictional.Scenes: Demo (drive and lift in the warehouse) and Showcase (four trucks at work).Number of textures: 23 (2 wear atlases 4096, 5 maps 2048, 7 maps 1024, 9 maps 512)Texture dimensions: 512 – 4096 pxPolygon count of forklift_a (diesel): 230 146 triangles (LPG 240 010, closed cab 239 822, both 249 686)Polygon count of forklift_electric_a: 226 102 triangles (235 778 with the cab)Minimum polygon count: 880 (pallet)Maximum polygon count: 249 686 (LPG with closed cab)Number of meshes/prefabs: 6 models, 18 prefabsRigging: No skeleton – separate moving parts with their own pivots, rigged by script (ForkliftRig)Animation count: 0 (all motion is procedural, driven by scripts)Animation type list: noneUV mapping: Yes (UV0 metric for tiling detail maps, UV2 wear atlas)LOD information: forklifts – Mesh LOD, 2 levels (about 53 % and 29 %) + LOD Group cullTypes of materials and texture maps: PBR, URP Lit and the included Lit Wear and Mirror shaders; albedo + normal detail maps, RGBA wear atlas (AO, edge wear, grime, oil)Real size (1 unit = 1 m), front (forks) facing +Z. Truck 1.15 × 3.4 × 2.2 m, lift 2.55 m with 1.1 m free lift, tilt 6° / 12°, side shift ±100 mm.Audio: 11 synthesised WAV clips (diesel loops, pump, drive whine, mast rattle, lowering hiss, beeper, tyres, electric motor).Colliders: compound boxes and WheelColliders on the drivable trucks; Mesh Collider on the rack; boxes on pallets, load and hall.Scripts (C#, namespace Blender3DM.IndustrialForklift): ForkliftRig, ForkliftDrive, ForkliftAppearance, ForkliftOptions, ForkliftLights, ForkliftMirror, ForkliftSound, ForkliftCamera, ForkliftInput.Scenes: Demo, Showcase. Documentation: README.md and Documentation.rtf.The publisher designed the forklifts and the warehouse props and their look, and directed and reviewed every step; an AI assistant (Anthropic Claude, used through Claude Code) did the implementation work:- 3D models: the forklifts (diesel, LPG, electric, closed cab) and the warehouse props were built by generator scripts (Python for Blender) that the assistant wrote to the publisher's specifications; the publisher reviewed every model in renders and in Unity and directed all changes. No AI-generated meshes, images or scans are included.- Textures: the tiling detail maps and the baked wear atlases (ambient occlusion, edge wear, grime, oil) were produced by scripts written the same way - procedural, not AI-generated images.- Sound: the diesel, pump, beeper, rumble, transmission whine, mast and fork rattle, lowering hiss and electric motor sounds were synthesised by a script the assistant wrote (no recordings).- Code: the runtime scripts (rig, drive physics, appearance, options, lights, sound, demo camera and input), the Lit Wear and Mirror shaders and the scenes were written or set up with the assistant and tested by the publisher in Play mode.- References: the publisher's design reference sheets of the forklift were made with an AI image generator; they guided the design and are not included in the package.- The store images and video were rendered in Unity from the package itself (video music synthesised by a script); the documentation and store text were drafted with the assistant and reviewed by the publisher.The lettering uses letter shapes of the Inter typeface (SIL Open Font License 1.1) converted to geometry; the Lit Wear shader is derived from Unity's URP Lit (Unity Companion License).


