10 realistic PBR military props for URP: ammo crates, ammo can, jerrycan, fuel drum, sandbag walls, a concrete barrier and a hedgehog. Real-world scale, one material each.Made and tested with URP 17.3 in Unity 6.3 LTS (6000.3.28f1). Materials use the standard URP/Lit shader; no custom shaders or scripts. Built-in and HDRP materials are not included. The textures are standard PBR maps (Base Color, Normal, Ambient Occlusion, Metallic/Smoothness), so you can assign them to your own materials in other pipelines.Build checkpoints, outposts, supply dumps and front lines with a consistent set of realistic military props for the Universal Render Pipeline, made at real-world scale. They suit realistic games of any genre (shooters, survival, strategy, simulators) as well as visualisation scenes, and the materials are plain URP/Lit, so you can tint them or swap textures.What's inside- 2 painted wooden ammunition crates: a standard crate and a long crate, with end grips, lid cleats and steel hasps- A steel ammo can, a 20 l jerrycan and a 200 l fuel drum, olive paint worn to bare and rusty steel- Sandbags: a single bag, a straight wall of 15 bags in running bond and an L corner of 20 bags- A precast concrete road barrier (2 m) with drainage slots- An anti-tank hedgehog made of three steel angle beams- A showcase scene: a checkpoint built from every prop, plus a lineupQuality- Every model built from real-world dimensions; generic designs with no insignia, markings or brand names- Worn paint with chips and scratches, woven sandbag fabric with lumps and folds, concrete with pores, rain streaks and chipped edges- 2048 x 2048 Base Color, Normal, Ambient Occlusion and Metallic/Smoothness per prop- 172 - 6 000 triangles per prop (single props 172 - 1 628)Ready to use- Prefabs with position 0, rotation 0, scale 1; pivot at the base centre; front faces +Z- Box colliders; Mesh colliders on the sandbag corner, the barrier and the hedgehog- Barriers are exactly 2 m long with flat ends, so they line up end to end- Lightmap UVs generated on import- One URP/Lit material per prop, no custom shaders or scriptsNumber of textures: 40 (4 per prop)Texture dimensions: 2048 x 2048 (PNG)Polygon count (triangles):- ammo_crate_wooden_a: 1 496- ammo_crate_wooden_b: 1 628- ammo_can_a: 656- jerrycan_a: 1 060- fuel_drum_a: 1 496- sandbag_a: 432- sandbag_wall_a: 4 500- sandbag_wall_b: 6 000- concrete_barrier_a: 172- hedgehog_a: 264Minimum polygon count: 172 triangles (concrete_barrier_a)Maximum polygon count: 6 000 triangles (sandbag_wall_b)Number of meshes/prefabs: 10 meshes, 10 prefabsRigging: NoAnimation count: 0Animation type list: noneUV mapping: Yes (one unique UV0 layout per prop; lightmap UVs generated on import)LOD information: no LODsTypes of materials and texture maps: PBR, one URP/Lit material per prop; Base Color (sRGB), Normal (OpenGL), Ambient Occlusion, Metallic (R) + Smoothness (A)Also:- Scale: 1 unit = 1 m; pivot at the base centre; front faces +Z- Colliders: Box; Mesh (non-convex) on sandbag_wall_b, concrete_barrier_a, hedgehog_a- Render pipeline: URP 17.3, Unity 6.3 LTS and newer; Built-in and HDRP not included- Documentation: Documentation/Documentation.rtf and README.md- Version: 1.0.0The 3D geometry, the high-poly detail used for baking, and the procedural materials (painted wood, painted steel, fabric, concrete) were created by generator scripts that an AI assistant (Anthropic Claude, used through Claude Code) wrote under the publisher's direction. The publisher chose the designs, sizes and look, reviewed every model, and directed all changes. All textures are baked from those procedural materials; no AI image generator was used and no third-party models, textures or scans are included. The prefabs, materials, showcase scene and store images were set up by Unity editor tooling written with the same assistant. This store text and the documentation were also drafted with the same AI assistant and reviewed by the publisher.


