Ten seamless loops for farming sims, cafés and cozy life-sims on piano, guitar, violin and mallets. Each loop also comes calm, with an intro and as a complete piece, plus six stingers.Audio only: plain AudioClips with no materials, shaders or scripts, so the pack works the same in the Built-in Render Pipeline, URP, HDRP and any custom render pipeline.Morning on the farm, a busy market lane, rain on the greenhouse, lanterns at dusk: Hearth & Harvest is a cozy acoustic soundtrack for life-sims, farming games, café and shop managers and wholesome puzzlers, played on sampled felt piano, acoustic guitar, solo violin, mallets and accordion. Music by Jeffrey Dick.What's inside (19 minutes of loops):Hearth & Harvest (Main Theme), D major, 4/4, 92 BPM: title screenFirst Light on the Furrows, G major, 4/4, 104 BPM: farm morningMarket Lane, F major, 4/4, 112 BPM: town or villageThe Copper Kettle, B♭ major, 4/4, 100 BPM: shop or caféRain on the Greenhouse, A minor, 4/4, 76 BPM: rainy dayLanterns at Dusk, C major, 3/4, 84 BPM: eveningFireflies Over the Pond, G major, 6/8, 72 BPM: nightHarvest Fair Jig, D major, 6/8, 120 BPM: festivalSnow on the Hearthstones, E minor, 4/4, 76 BPM: winterHome, Kettle On, A major, 4/4, 88 BPM: house interiorEvery loop comes four ways:Loop: seamless, so the last bar leads straight back into the first.Calm: the same loop with the melody taken out, to play under dialogue and menus. Same length and tempo, so you can crossfade between the two on the beat.Intro: a short lead-in that hands over to the loop.Complete: the piece once through with its own ending, for a trailer, a credits roll or a menu that stops.Six stingers: Up With the Sun (day start), Goodnight, Farm (sleep), Bumper Crop (level up), Found It! (item get), Coin in the Jar (sale) and Fair Fanfare (festival).MIDI for every cue is included too, one track per instrument, so you can re-orchestrate a cue or follow its harmony in a cutscene.Set a loop's AudioSource to loop and it plays without a gap. Play the intro first, then the loop on its first beat, for the way a game usually opens a scene; the README shows how with PlayScheduled. Everything sits in one folder, Assets/GongLogic/Hearth & Harvest, with no scripts and no dependencies.Audio file types: WAVSample rate: 48 kHzBit depth: 24-bitLoopable: Yes. 10 seamless loops, each also as a calm loop (no melody), with a separate intro and a complete version with its own endingAdditional: Stereo46 WAV files: 10 loops, 10 calm loops, 10 intros, 10 complete versions and 6 stingers36 MIDI files, one track per instrument: every loop, calm loop, complete version and stingerAbout 19 minutes of loops, 60 minutes of audio in allLoops, calm loops and complete versions import as Streaming; intros and stingers as Decompress On LoadNo scripts and no dependenciesMusic by Jeffrey Dick


