OUT Guard — Anti-Cheat & Secure Saves
Protect values and saves, validate movement and game time, and investigate gameplay issues.🛡️ YOUR GAME. YOUR RULES.Protect player progress, define fair gameplay limits and understand why a check fires.OUT Guard combines protected runtime values, authenticated saves, movement and time checks, structured evidence and server validation components in a Unity toolkit with full C# source.🚀 START SMALL. INTEGRATE AT YOUR PACE.Import the package and open Tools > OUT Guard > Open Launcher.Create local protection settings, replace selected values with protected types, and use GuardPrefs for selected preferences. Add a movement monitor to a selected player from the launcher.Start with the components your game needs. Game-specific movement rules and online authority require integration.🔒 PROTECT PLAYER PROGRESS• Protected int, long, float and bool runtime values with integrity checks. • Separate field bindings to reject copied or zeroed values where required. • Encryption and authentication for selected preferences and small-file saves. • User-bound storage and versioned saves with a trusted server revision floor.🏃 DEFINE FAIR MOVEMENTConfigure speed, acceleration, vertical movement and observation-gap limits. Edit a four-feature policy with 4,096 cells and sixteen risk levels, packed into 2 KB.Movement results distinguish accepted positions, skipped observations and violations. Rejected positions do not become the trusted baseline.🧠 READY-TO-USE TEMPORAL REVIEW SIGNALSThe included engineering baseline is baked once by the publisher. Customers do not need a dataset, training or baking.Its 10 KB packed tables remain fixed. Observations update only each player’s bounded inference history.The scorer maintains normal, lag, anomaly and uncertainty hypotheses. Unsupported observations abstain. It provides review hints without automatic bans.This baseline uses reference and synthetic scenarios. Its detection quality in real games has not been established.⏱️ KEEP TIME AND ACTIONS ACCOUNTABLEMonitor clock drift and unexpected time-scale changes while declaring legitimate pause and slow motion.Integrate one-time authenticated checkpoints, sequence checks and action budgets into your backend.The runnable .NET reference server includes fixed 60 Hz movement, static-box collision, line-of-sight hits and server-owned health, ammunition and cooldowns.🔎 SECURITY SIGNALS THAT ALSO HELP DEBUG YOUR GAMEInvestigate unexpected movement, observation gaps, pause/resume issues and protected-save integrity failures using structured evidence, bounded logs and explicit JSON export.Integrated server rejection results can also help investigate duplicate commands and shots. Server results require your own logging/integration; they are not automatically sent to the client evidence log.These tools support development and QA as well as security review. A signal alone does not distinguish a cheat from a game bug, lag or an unsuitable limit. Automatic root-cause diagnosis is not included.🧪 TEST WHAT YOU SHIPRun 63 named security regression scenarios from the Unity menu.Explore a seven-module lab with valid actions and deliberate violations. Read the included validation report for actual targets, results and limitations.Verification results describe the checks exercised; they are not a guaranteed cheat catch rate.🌍 EIGHT-LANGUAGE LAUNCHER & GUIDEEnglish, Russian, Spanish, French, Simplified Chinese, Japanese, Korean and German.First opening defaults to English. Your selected language is remembered. Advanced tools are labelled as English.📦 INCLUDED• Full C# runtime and Editor source. • Setup launcher and copyable integration examples. • Movement-monitor prefab and editable movement profile. • Visual policy editor and fixed temporal engineering baseline. • Structured evidence, bounded logging and JSON export. • Interactive lab and 63 runnable security regressions. • Offline manual, quick-start instructions and security scope. • Standalone server example source and validation documentation.💚 LOCAL FEATURES WITHOUT A SUBSCRIPTIONLocal features require no account or hosted service.No runtime generative-AI service or kernel driver is included. Server primitives are independent of UnityEngine and a specific networking framework.⚠️ SECURITY WITHOUT FALSE PROMISESNo perfect protection exists. Client checks can be bypassed and client-held keys extracted. Keep competitive currency, inventory, rewards and authoritative rules on a trusted server.OUT Guard does not include wallhack, injection, aimbot or kernel detectors. Checkpoint authentication is not remote attestation.The server reference uses static box geometry and does not replace arbitrary Unity physics or a production backend.Game limits and the editable 2 KB policy are separate from the fixed temporal baseline. Immutable model APIs do not prevent a source/process owner from patching code.Diagnostic signals do not automatically identify cheating or find every game bug.No automatic bans are imposed. You control the response.💬 COMMUNITY & SUPPORTQuestions about setup, integration or a suspicious signal? Join the OUT Guard Discord:https://discord.gg/qpa2XdA6uTTECHNICAL DETAILS✅ Verified configurationUnity 6000.0.23f1; Windows x64 Editor and actual Mono and IL2CPP players.🧩 IntegrationRendering-independent runtime logic; IMGUI lab.Protected values are runtime-only and are not Unity-serialized Inspector fields. Online validation requires integration with trusted game/server state.🧪 Recorded validation• 497 functional core assertions.• 63 security scenarios in the Editor and actual Mono/IL2CPP players.• 22 Unity integration checks and 65 loopback HTTP checks.• 253 sealed-model runtime/immutability assertions.• 12 model/monitor groups with 54 assertions on each actual player backend.• 96 native launcher language/page/size combinations.• Verified Unitypackage upgrade from 1.2.0 and UPM installation.These are engineering checks, not a certification or real-game detection benchmark.The frozen reference/synthetic held-out evaluation flagged 200 of 240 anomalous sequences, missed 40, and suggested review for 9 of 560 benign/lag sequences. These results must not be presented as real-player accuracy.📋 Platform and backend limitsOther Unity versions, mobile, WebGL and console players have not been validated for this release.Protected filesystem path checks currently require Windows. Verify atomic file replacement on each deployment filesystem.The optional standalone server example requires the .NET 10 SDK and uses loopback access, one development account and in-memory state.Production authentication, TLS, persistent storage and game-specific physics/rules require integration.📚 DocumentationOffline manual, eight-language guide, quick start, security scope and target-specific validation report.AI DISCLOSUREArchitecture, original multidimensional low-precision concept, product direction and requirements: Alex Merqury, creator of OUT Guard.OpenAI Codex was used as an implementation assistant for C# development, security fixes, regression tooling, documentation and promotional copy. OpenAI image generation was used for the green troll mascot, icon and logo artwork.The built-in temporal engineering baseline was baked once for this release. Customers do not train or bake it, and runtime observations never retrain its weights. Reference/synthetic validation does not establish real-game detection quality.OUT Guard does not call a runtime generative-AI service.


