Iceland Lava Fields & Lakes Real-World Terrains 400 km²
Matei Ioan Alexandru
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30 maps of Icelandic lava fields, crater rows and frozen lakes under thin winter snow, with Hverfjall. Real scale, 2.46 m data, three pipelines.Unity 2022.3 and above. Built-in, URP and HDRP in one package. Real-scale terrains (1 unit = 1 m) built from the exact heightmap pixels.▶ Lava and frozen lakes on video, 4K: https://youtu.be/gOp-r9b3SvgLava fields, crater rows and frozen lakes of Iceland - 30 real-world winter maps for UnityRough lava plains broken by pressure ridges, fissures and crater rows, the Hverfjall tuff ring above its lake shore, and lake basins between low volcanic hills. Elevation data (DEM) at 2.46 m per pixel keeps the fine forms of the lava: one height level is only 6.6 to 31.6 mm. Each map covers 20 x 20 km (400 km²) with 215 m to 1,034 m of relief.✦ CONTENTS30 heightmaps of lava country - 16-bit PNG, 8129 x 8129 px, size and height range in the file nameTerrains at true scale - 2 x 2 Unity terrains of 4097 samples per map from the original pixels, lowest point at Y = 0Three demo levels - Hverfjall Tuff Ring, Frozen Lake and Ridges and Lava Lake Field in Built-in, URP and HDRPFrozen lakes - found in the terrain by the painter and painted as snow-swept lake ice - no water planes to manage✦ LAVA UNDER THIN SNOWEight 4K layers - packed snow, drift snow, wind crust, thin snow over lava, basalt, talus, tuff and iceBlack tops through the snow - rough lava keeps only a thin cover; the hollows behind each ridge hold deep driftsTuff rings and crater rims - ochre tuff where the slopes are too steep for snowYour own terrains too - Paint Selected Terrains lays the same winter ground on any terrain; Build and Paint does it from a PNG✦ SPEEDNative 3840 x 2160 on an RTX 3090 - HDRP 120-156 FPS · URP 150-170 FPS · Built-in 299-339 FPS, no upscaling✦ COMPATIBILITYUnity 2022.3 and above; Built-in, URP and HDRP. One click in Project Setup switches on the terrain holes the builder uses. In Built-in the demo levels run without post-processing and look plainer.✦ WHERE IT FITSVolcanic survival games, rally and off-road driving, exploration games, sci-fi planet surfaces and cold-climate simulation.✦ THE SERIESIce Caps & Volcanoes - the big volcanoes and ice caps - https://assetstore.unity.com/packages/slug/428258Ridges & Deep Valleys - the mountain country - https://assetstore.unity.com/packages/slug/428260Highland Plateaus & Rivers - the open interior - https://assetstore.unity.com/packages/slug/428264Data - 30 heightmaps, 16-bit PNG, 8129 x 8129 px at 2.46 m per pixel - 400 km² per mapRelief range - 215 m to 1,034 mTerrain layout - 2 x 2 terrains of 4097 samples, the original pixels, edge strip removed with holesVertical step - 6.6 to 31.6 mm per height levelScenes - Hverfjall Tuff Ring, Frozen Lake and Ridges, Lava Lake Field x Built-in / URP / HDRP; 3 prefabsLayers - 8 winter layers + shared layers, 4096 px albedo with smoothness, normal and mask mapsLakes - frozen lake ice painted on the terrain (no water surfaces)Shaders - hex-tile anti-tiling, side projection on walls, basalt beds, detail reliefIncluded tools - Terrain Builder, Project Setup, Iceland Winter Ground painter, PDF guideEngine - Unity 2022.3 and above







