Generate Humanoid Animations locally, inside the Unity Editor.
Extend and Bridge existing clips.
Generate animation with locomotion guidance.MotionFuser provides 4 simple and powerful workflows to author mecanim humanoid animations directly from the Unity editorDirect generation: this is a simple text to animation workflow: place what you want in the prompt, and an animation comes out after a few seconds. Sometimes, a few tries is needed to get it right, or the animation isn't quite perfect. This is where the following workflows can come in handy.Animation extension: MotionFuser supports using prompts to extend an existing clip, whether generated, or external. This is very useful when an animation starts out nice, but doesn't end in the right way. Start from one frame or up to 0.5 second of playback.Animation transition: MotionFuser excels at bridging two animations together. This allows making custom transitions to connect different animation clips together. For example, swithcing between multiple fighting stances, movement postures, or poses. Once again, you can use direct generation to create seeding clips then connect them with transition.Locomotion. MotionFuser supports creating locomotion clips with a seeding pose or short clip. Locomotion mode constrains the actor's velocity, so you can feed these into mecanim blendshapes directly to control your character.MotionFuser works exclusively with humanoid animations and the animations can be retargeted to mecanim characters out of the box.This asset uses NVIDIA ARDY model weights under the NVIDIA Open Model License; Qwen3-Embedding-0.6B under Apache 2.0; NVIDIA ARDY code and rig resources under Apache 2.0; and llama.cpp/ggml, LLamaSharp, CommunityToolkit.HighPerformance, .NET runtime libraries and System.Linq.Async/System.Interactive.Async under MIT; see Third-Party Notices.txt file in package for details.Unlimited, client-side, fast, multi-platform AI animation generator.Backed by Nvidia ARDY.Supports the following workflows:Generate humanoid animations from text;Extend humanoid animations with text prompt;Connect two animation clips together;Generate locomotion with velocity guidance;Uses Nvidia ARDY as the underlying animation generator.Development of this asset uses agentic software engineering.


