Arena FPS Announcer Pack – 50 High Impact Voice Lines
Echo Frame Studio
$10.99
(no ratings)
Jump AssetStore
This pack delivers 50+ professionally crafted announcer voice lines, inspired by iconic FPS titles like Quake, Unreal Tournament and Halo.Bring classic arena-shooter energy straight into your game.This pack delivers 50+ professionally crafted announcer voice lines built to make every kill, capture and victory land with impact. Each line is recorded and edited to stay clean and intelligible over gunfire, explosions and music, so it cuts through the mix during the most chaotic moments of a match.Inside you'll find a wide range of powerful calls that cover the moments that decide a game, from opening plays like "First Blood" to escalating streaks like "Double Kill" and "Monster Kill", objective-based events such as "Flag Captured", and team-wide announcements including "Team Eliminated". That's just scratching the surface, since the collection spans dozens more calls across match flow, round transitions and victory or defeat sequences.Everything shares a consistent tone and delivery style, so no line sounds out of place next to another. They're edited to sit clearly above dense combat audio and the files are named descriptively for fast integration without guessing what's what. There's nothing else to configure, just import and trigger from your existing gameplay events.This works perfectly for FPS games, arena shooters, PvP and team-based multiplayer modes, arcade titles, score-attack or wave-based experiences, and even quick prototypes or game jams where you need polished sound without spending weeks recording.Level up your game's atmosphere with an announcer that makes every kill, capture and victory feel epic.Audio file types: WAVSample rate: 48000 HzBitdepth: 24 bitLoopable: OneshotAdditional: StereoThis asset contains only audio files (.wav). No scripts, shaders or editor extensions are included. Setup is trivial: drag and drop any clip onto an AudioSource component. Due to the simplicity of audio-only content, offline documentation is not applicable


