TrueRef - Reliable Reference Finder & Unused Asset Cleaner
Kinoko Forge
$22.00
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Find every reference to any asset — read straight from your project files, so results are always correct. Find and safely delete unused assets, with backup.Results you can trust. TrueRef does not rely on Unity's dependency cache or on a cache that silently goes stale. It reads every .meta file and every text-serialized asset on disk and builds its own GUID index. If a file references your asset, TrueRef shows it — with the property name and line number.Follows references other tools miss- Scenes and Prefabs, including nested Prefabs, Prefab Variants and Prefab override values- ScriptableObjects, Materials, Animator Controllers, Animation clips, Timelines, Audio Mixers, Sprite Atlases- Addressables groups (entries and folder entries) and AssetReference fields- Assembly Definitions, Shader Graph, UI Toolkit (UXML/USS)- Importer settings stored in .meta files, Project Settings and Build Settings- Package assets (find who uses a URP/HDRP shader)Find references- Select an asset: see everything that uses it and everything it uses- Search by GUID — even GUIDs of deleted assets, to find broken references- Right-click > TrueRef > Find References In Project / Copy GUIDFind unused assets — conservatively- Reachability analysis: also finds chains of assets that only reference each other- Respects Resources, StreamingAssets, Editor, Plugins, Addressables, AssetBundles, Build Settings, scripts and shaders- Every result is rated High or Review; ignore patterns are shared with your team through a settings file in ProjectSettingsDelete safely- See which selected assets are still used by assets you keep- Every file is backed up with its .meta (GUIDs preserved) before it is moved to the system trashAlways up to date- Imports, saves, moves and deletes update the index instantly (AssetPostprocessor)- Quick Rescan after git pull; Full Rescan when you want certainty- Background scanning — the Editor stays responsiveAlso- CSV export of references, unused assets and issues- Issues view: missing .meta, duplicate GUIDs, binary-serialized files, references to missing assets- Editor only: nothing is added to your builds- Full C# source code includedRequirements: Asset Serialization mode "Force Text" (Unity's default). Binary-serialized files are listed and handled conservatively.- Version 1.0.0 · Unity 6+ · Editor only · Built-in, URP and HDRP · namespace TrueRef- Window > TrueRef > Reference Finder- Index stored in Library/TrueRef (rebuildable); settings in ProjectSettings/TrueRefSettings.txt- Core parser is UnityEngine-independent and covered by automated tests, including regression tests against public Unity sample projects that compare every result with a brute-force search of the project files- Full source code, no DLLs, no third-party dependencies- Documentation (offline): Documentation/TrueRef_Manual.pdf (also as Markdown)This package was developed with the help of an AI coding assistant (Anthropic Claude, used through Claude Code). The assistant drafted the C# source code, the automated tests and the documentation text. All code was reviewed, built and tested by the publisher; the parser was verified with an automated test suite that compares its output with a brute-force search over two public Unity projects, and the editor tool was tested manually in Unity before release. No AI-generated images, audio, 3D models or other art are included in the package. Marketing screenshots show the tool running on a small demo project whose textures were generated by a simple script (solid colors and gradients); the key images were drawn programmatically by the publisher.


