A modular Japanese onsen, ryokan, and lantern alley environment for Unity 6 URP, with 54 editable assets, five completed Day/Night scenes, water, and steam.Verified in Unity 6000.5.2f1 on Windows with Universal Render Pipeline 17.5.0 and Input System 1.20.0. Built-in RP, HDRP, other Unity versions, operating systems and mobile/Quest devices have not been validated. The product package contains no separate Asset Store package dependency; URP and Input System are Unity Package Manager dependencies.Open an assembled onsen, ryokan entrance/reception and short lantern alley in Unity 6 URP. Use the 54 base assets to adapt the existing layout rather than building the setting from an empty scene.The Official environment and smaller Compact Courtyard each have saved Day and Night scenes. A separate Overview displays the asset library. Replace walls, move furniture or duplicate and recolor materials to make your own variation. The illustrated guide follows a wall replacement, a bench move and material changes through saving and reopening.This is a compact, editable background kit—not a large photorealistic city, a gameplay framework or a collection of other engine editions.FEATURES AND CONTENTS- 54 base assets with editable prefabs, materials and scene objects.- Official environment: connected hot-spring bath, ryokan entrance/reception and short alley.- Compact Courtyard: a second assembled layout.- Five saved scenes: Official Day/Night, Compact Day/Night and Overview.- Player-controlled WASD and mouse movement.- N selects saved lighting presets; not a continuous clock or weather simulation.- Animated water surface shading.- Runtime steam uses Unity ParticleSystem atlas effects.- Buyer setup and illustrated editing instructions.REQUIREMENTSUnity 6000.5.2f1 (Unity 6.5), URP 17.5.0, Input System 1.20.0, Windows. Other Unity versions, render pipelines, operating systems and devices are unverified.EXCLUDED / LIMITATIONSNo Unreal or VRChat edition, standalone FBX/GLB exchange library, Blender masters, promotional OpenVDB cache, engine/SDK binaries, NPCs, sound, life-simulation systems, cloth physics or fluid physics. Quest/Android is not supported by this listing. Runtime steam is not the promotional OpenVDB rendering. Water movement is surface animation, not simulated fluid. Near-field wood, plants and paving use simplified detail visible in the screenshots.SUPPORThttps://www.ai-compass-journal.com/d-studio/supportbonnyjames0830@gmail.comUnity version: 6000.5.2f1Render pipeline: Universal Render Pipeline 17.5.0 (URP only; Built-in/HDRP not supported)Input: Input System 1.20.0Platform verified: WindowsNumber of meshes/prefabs: 54 unique modular prefabs; 67 FBX files including combined/derived scene geometryPolygon count: 12 to 588,472 triangulated faces per FBX, including combined/derived files; see included per-file inventoryMinimum polygon count: 12 triangulated faces per FBXMaximum polygon count: 588,472 triangulated faces per combined/derived FBXNumber of textures: 37 source PNG texturesTexture dimensions: 1024 x 1024 and 4096 x 4096Materials: 54 .mat files; PBR/URP materials and imported sub-materialsCustom shaders: 2Demo/assembled scenes: 5UV mapping: YesColliders: YesLOD information: Included where applicable; official validator passes LOD checksRigging: NoAnimation count: 0 character animationsAnimation type: Runtime water surface shader and ParticleSystem steam onlyRuntime water: animated surface shader, not fluid simulationRuntime steam: ParticleSystem atlas effect, not OpenVDBThird-party content: identified CC0 sources listed in Third-Party Notices.txtDependencies: URP 17.5.0 and Input System 1.20.0AI assistance was used for scripting, layout, documentation, and refinements to materials and assets. OpenAI Codex was used to prepare the publication materials. The delivered environment was assembled and validated in Unity; it is not an unmodified raw AI output. Marketing screenshots show the actual delivered Unity edition. The AI-generated visual direction board is not used as a product screenshot.


