Import Figma design frames into Unity uGUI Prefabs: hierarchy, Auto Layout, fills, text, and optional binding scripts. By GCChen (Fllyt Studio).Uses Unity UI (uGUI / Canvas), not SRP-specific shaders or materials. Works with Built-in, URP, and HDRP. Screen Space – Overlay canvases are render-pipeline agnostic. Camera / World Space canvases need a camera that renders UI in your project (including custom SRPs). TextMeshPro is optional and not bundled.IMPORTANT• You need your own Figma Personal Access Token and access to the target Figma file.• Figma API usage follows Figma’s terms; Unity Asset Store EULA applies to this package.• Keep your token private. Do not commit it to source control.Figma2Unity by GCChen (Fllyt Studio) imports Figma Design frames into Unity uGUI Prefabs.What you get• Rebuild Figma hierarchy as RectTransform trees• Fills: solid, image fills, baked gradients• Text as editable uGUI Text or TextMeshPro (optional)• Vectors / complex shapes as PNG renders when needed• Auto Layout and Constraints → LayoutGroups and anchors• Optional binding scripts (UI_Xxx) with references baked into the Prefab• Optional name-prefix export and interactive controls (Button, InputField, Toggle, and more)• 1:1 image output via Figma Export, or Force Export + EffectsRequirements• Unity 2021.3 or newer• com.unity.ugui (Unity UI)• Figma Personal Access Token + file permissionIncludes• Editor importer window and pipeline• Runtime helpers used by imported Prefabs• Documentation (English and Chinese)• Samples: Empty Connection + DemoNotes / limitations• FigJam whiteboard nodes (stickies, connectors, etc.) are not imported• Imported design artwork copyright remains yours / your designers’• Exact visual parity is not guaranteed for every Figma effect; use Export / Force Export when you need pixel-close results• TextMeshPro is optional and not bundled; install TMP Essential Resources yourself if you enable it• Unity: 2021.3+• UI toolkit: Unity UI (uGUI) — dependency com.unity.ugui• Optional: TextMeshPro (not bundled)• Package type: Editor tool + Runtime helpers (UPM-style folder under Assets/Figma2Unity)• Package id: com.fllyt.figma2unity• Author: GCChen · Publisher label: Fllyt Studio• External service: Figma REST API (user-supplied Personal Access Token)• Output: Prefab + Images/ + Renders/ + optional Scripts/ and Styles/• Platforms: Editor import; runtime uses standard uGUI (build targets that support uGUI)• Languages in docs: English, Chinese• Samples: EmptyConnection, Demo sceneAI coding assistants were used to help draft and edit Editor and Runtime C# code during development. All shipped code was reviewed, tested, and accepted by the author (GCChen). Marketing key images (icon, card, cover) were also generated with AI image tools and then cropped/resized to Asset Store size requirements. This package does not call AI/ML services at runtime; Figma import uses the Figma REST API with the user’s own token.


