12 looping tracks and 8 quiet cues for meditation, idle and cozy games: one day in a Zen temple, with no drums anywhere. Full and seamless-loop WAV.Music for the screens where nothing should happen. Twelve tracks and eight quiet cues for meditation, idle and cozy games, with no percussion anywhere. Two takes of every scene:Morning Bell I / II — the courtyard at first light, one bell at long intervals (3:05 / 2:53)Sitting I / II — the meditation hall, one low tone that never changes. Idle, the hub (3:09 / 2:43)The Raked Garden I / II — menus, galleries, waiting screens (2:49 / 2:35)Rain on the Roof I / II — rain on a wooden roof, the rain is in the track (3:13 / 2:39)Walking I / II — walking meditation along a wooden corridor (3:03 / 3:02)Night Sitting I / II — the same room after dark. Sleep, credits (3:38 / 3:04)Cues (two variants each): singing bowl (5.0 s) · wood clapper (1.5 s) · water basin (3.0 s) · great gong (6.0 s)35 minutes 54 seconds; every track runs past two and a half minutes. Every track as a full version and a seamless loop, in WAV. Nothing builds: each piece holds one state for three minutes and comes back to it. The cues are the softest we make (-8 dBFS), so they sit inside the music rather than on top of it. The README includes a Unity (C#) session player that shuffles the tracks with silence between them and ends a timed session on the gong.Instruments: temple bell, shakuhachi, koto and bamboo flute over long held tones.Listen first: every track, about fifteen seconds each: https://youtu.be/HxRYSb2CFM4License. Sold under the Unity Asset Store End User License Agreement (Standard): use the tracks in commercial and non-commercial projects, edit them freely, no credit required. WAFU Sound Works does not register these tracks with YouTube Content ID or any other fingerprinting service, so your videos and streams will not receive claims from us.Created with AI. The tracks were composed with generative AI (Suno, commercial plan). Take selection, scene design, loop engineering, level matching and cue editing are human work. If your project requires disclosure, this is AI-generated audio.More volumes. Other WAFU Sound Works packs share the same instruments and loudness, so they sit together in one game. See the publisher page.12 tracks: six scenes, two takes each (_01 / _02), plus 8 cues. Every track as Full (natural ending) and Loop (silence trimmed, tail crossfaded into the head).32 WAV files: WAV, 48 kHz, 16-bit, stereo.Loopable: Yes. Loop versions play seamlessly with AudioSource.loop = true; no loop points to set.Folders: Assets/WAFU Sound Works/Vol20/ Full, Loop, Stingers. README.txt with usage notes and C# snippets.Import settings: music as Vorbis + Streaming, cues as Decompress On Load (adjust to taste).Integrated loudness -12.8 to -14.6 LUFS per track, sample and true peaks at or below -3 dBFS.Generative AI: composed with Suno (commercial plan); human-curated and edited.Key image artwork: Utagawa Hiroshige II, "Tsuten Bridge, Tofukuji Temple, Kyoto", One Hundred Famous Views in the Various Provinces, 1859. Public domain, Library of Congress, via Wikimedia Commons.Music composed with generative AI (Suno, commercial plan). Take selection, scene design, loop engineering (silence trim + tail-to-head crossfade), loudness matching and cue editing were done manually. No AI was used for the artwork; the key images use public-domain ukiyo-e prints.


