Japanese Idle Game Music Pack - Craftsmen's Street (Vol.42)
WAFU Sound Works
$8.79
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12 looping tracks and 8 cues for idle and incremental games: three stages in one key, prestige, welcome back and AFK. Full and seamless-loop WAV.Music for idle, incremental and clicker games, written around how they are built. Twelve tracks and eight gentle cues — one track for every stage of the game. Two takes of every scene:Workshop at Dawn I / II — early game, stage 1: one workshop opening at sunrise (4:00 / 4:00)The Workshop Street I / II — mid game, stage 2: a street of workshops (4:00 / 4:04)Castle Town I / II — late game, stage 3: the whole craftsmen's quarter (4:00 / 4:00)The Hill Shrine I / II — prestige / rebirth screen, no drums (3:50 / 3:45)The Ledger Room I / II — welcome back, offline income, the upgrade shop (3:30 / 3:30)The Night Kiln I / II — AFK, the window in the background; quiet on purpose, no drums (4:00 / 4:02)Cues (two variants each): mallet, an upgrade bought (0.6 s, the quietest) · noren, a new building unlocked (1.5 s) · milestone, the next stage (2.5 s) · rebirth, a temple bell (5.0 s)46 minutes 40 seconds, the longest WAFU pack; the shortest track is 3:30. Full and loop versions, in WAV. The three stage tracks and The Ledger Room are in D major with the same instruments, so moving up a stage sounds like the same town getting bigger. An honest note: they are separate arrangements, not stems of one recording. Their tempos differ slightly (roughly 67 to 81 BPM) and the loops are different lengths, so switch with a 6 to 8 second crossfade instead of stacking them. Nothing builds to a climax and the high end is kept warm, because idle music runs for hours.The README has Unity (C#) code for the five things idle games keep needing: stage crossfades as the economy grows (nothing restarts), The Ledger Room while the welcome-back panel is open, the night track after five idle minutes and a keep / quiet / mute choice when the window loses focus, a cue gate so the purchase tap never machine-guns, and the prestige shrine and bell.Instruments: koto, shamisen, shakuhachi and bamboo flute over soft wooden hand drums, low taiko, warm strings and sho.Listen first: every track, about fifteen seconds each: https://youtu.be/tm_dmzWv3vULicense. Sold under the Unity Asset Store End User License Agreement (Standard): use the tracks in commercial and non-commercial projects, edit them freely, no credit required. WAFU Sound Works does not register these tracks with YouTube Content ID or any other fingerprinting service, so your videos and streams will not receive claims from us.Created with AI. The tracks were composed with generative AI (Suno, commercial plan). Take selection, scene design, loop engineering, level matching and cue editing are human work. If your project requires disclosure, this is AI-generated audio.More volumes. Other WAFU Sound Works packs share the same instruments and loudness, so they sit together in one game. See the publisher page.12 tracks: six scenes, two takes each (_01 / _02), plus 8 cues. Every track as Full (natural ending) and Loop (silence trimmed, tail crossfaded into the head).32 WAV files: WAV, 48 kHz, 16-bit, stereo.Loopable: Yes. Loop versions play seamlessly with AudioSource.loop = true; no loop points to set.Folders: Assets/WAFU Sound Works/Vol42/ Full, Loop, Stingers. README.txt with usage notes and C# snippets.Import settings: music as Vorbis + Streaming, cues as Decompress On Load (adjust to taste).Integrated loudness -14.0 LUFS for the D-major set, -14.5 for The Hill Shrine, -15.7 for The Night Kiln (quiet on purpose); sample peaks at or below -1 dBFS.Generative AI: composed with Suno (commercial plan); human-curated and edited.Key image artwork: Katsushika Hokusai, "In the Mountains of Tōtōmi Province" (Tōtōmi sanchū), Thirty-six Views of Mount Fuji, c. 1830-33. Public domain, Art Institute of Chicago.Music composed with generative AI (Suno, commercial plan). Take selection, scene design, loop engineering (silence trim + tail-to-head crossfade), loudness matching and cue editing were done manually. No AI was used for the artwork; the key images use public-domain ukiyo-e prints.


