Japanese Fishing Music Pack - The Long Cast (Vol.44)
WAFU Sound Works
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12 looping tracks and 8 catch cues for fishing games: waiting, reeling, the tackle shop, a stream, a river and night fishing. Full and seamless-loop WAV.Music for the states of fishing, not just the place. Twelve tracks and eight catch cues for fishing games and the fishing corner of cozy, idle and life-sim games — all fresh water. Two takes of every scene:Lakeside Float I / II — waiting for a bite at the main spot, a float rocking all afternoon (4:02 / 4:03)Taut Line I / II — a fish on the line, reeling in: the same jetty, denser, not faster (3:31 / 3:30)Tackle Shop I / II — the shop, tackle, the fish book, records (3:30 / 3:30)Mountain Stream I / II — a second spot, a clear stream in early summer, no drums (4:04 / 4:03)Evening River I / II — a third spot, a wide river at evening (3:29 / 3:40)Night Fishing I / II — night, AFK, the game in the background; the quietest track on purpose (4:03 / 4:02)Cues (two variants each): bite (1.2 s) · landed (2.5 s) · escaped (2.0 s) · rare catch (4.0 s)45 minutes 26 seconds; the shortest track is 3:29 and six run past four minutes. Full and loop versions, in WAV. Nothing builds to a single climax, because a fishing session lasts hours, and almost none of the energy sits above 3 kHz, so nothing is shrill after an hour.Measured, not just briefed. Lakeside Float II, Taut Line I and Tackle Shop II sit on F at about 75 BPM, so waiting, reeling and shopping crossfade like one afternoon changing (Lakeside Float I uses the same notes, leaning on D). Taut Line II and Tackle Shop I drifted towards G minor and C minor: use those two on their own, as a second lake or a second shop, not in the crossfade set. Evening River II is in B minor and sounds clearly different from Evening River I, so treat it as a different river or the walk home. These are separate arrangements, not stems: crossfade over 6 to 8 seconds instead of layering. The cues are short phrases rather than dry single hits.The README has Unity (C#) code: wait, reel and shop run together and only their volumes move, so a catch never restarts the music; one exit for every way a fight can end; another take or a short rest after two loops; Night Fishing after five idle minutes; a watchdog that restarts stopped music; and catch jingles that alternate takes with a small pitch change. Plus a checklist for "the music stops after one loop".Instruments: koto, shakuhachi, shinobue (bamboo flute), shamisen and biwa over soft hand drums, a low taiko pulse and quiet drones. No piano, no vocals.Listen first: every track, about fifteen seconds each: https://youtu.be/DyVNPz999nELicense. Sold under the Unity Asset Store End User License Agreement (Standard): use the tracks in commercial and non-commercial projects, edit them freely, no credit required. WAFU Sound Works does not register these tracks with YouTube Content ID or any other fingerprinting service, so your videos and streams will not receive claims from us.Created with AI. The tracks were composed with generative AI (Suno, commercial plan). Take selection, scene design, loop engineering, level matching and cue editing are human work. If your project requires disclosure, this is AI-generated audio.More volumes. Other WAFU Sound Works packs share the same instruments and loudness, so they sit together in one game. See the publisher page.12 tracks: six scenes, two takes each (_01 / _02), plus 8 cues. Every track as Full (natural ending) and Loop (silence trimmed, tail crossfaded into the head).32 WAV files: WAV, 48 kHz, 16-bit, stereo.Loopable: Yes. Loop versions play seamlessly with AudioSource.loop = true; no loop points to set.Folders: Assets/WAFU Sound Works/Vol44/ Full, Loop, Stingers. README.txt with usage notes and C# snippets.Import settings: music as Vorbis + Streaming, cues as Decompress On Load (adjust to taste).Integrated loudness -14.0 to -14.3 LUFS for eleven tracks, -15.0 for Night Fishing (quiet on purpose); sample peaks at or below -1 dBFS.Generative AI: composed with Suno (commercial plan); human-curated and edited.Key image artwork: Katsushika Hokusai, "Fly-fishing" (Kabari-nagashi), One Thousand Pictures of the Ocean (Chie no umi), about 1832-34. Public domain, Bibliothèque nationale de France.Music composed with generative AI (Suno, commercial plan). Take selection, scene design, loop engineering (silence trim + tail-to-head crossfade), loudness matching and cue editing were done manually. No AI was used for the artwork; the key images use public-domain ukiyo-e prints.


