Pickup Truck:
This pickup can be used in your projects in either a simplified or a complete way!"This package is fully compatible with the Universal Render Pipeline (URP) using custom Shader Graphs."Note: To use it in HDRP or the Built-in Render Pipeline, you will need to convert and configure the materials and shaders._This project was created as part of my learning and development process—it is one of my first projects! I hope you can make the best possible use of it. I aimed to strike a balance between quality and optimization!The pickup truck is a generic model designed for flexibility; you can change the body color by creating new materials with your desired colors.It can be used in a simplified version to optimize the project, orwith all individual components available._Includes a basic Shader Graph for materials._Features separate essential components, such as: tires, wheels, bumpers, windshield wipers, axles, shock absorbers, springs, doors, tailgate, steering wheel, windows, window cranks, turn signal and wiper stalks, seats, side and rearview mirrors, headlights and taillights, gear shift, dashboard, instruments (needles and numbers), ignition key and cylinder, exterior accessories, front grille, and a purely aesthetic engine/transmission._All parts are generic! The dashboard does not feature buttons!_The pickup truck's hood won't open!._Clean, structured, configured, and centered mesh and objects._Independent light emission using materials for headlights, brake lights, and turn signals._Includes bones for animating the windshield wipers and the gear shift! _The suspension can be simplified by removing certain parts, thereby reducing the polygon count and making programming easier!_The pickup truck has approximately 485,757 polygons.Note: This project is set up for URP. To use it in HDRP or theBuilt-in Render Pipeline, you will need to convert and configure thematerials and shaders._Developed in Blender!_Texture resolution: 4096x4096, 2048x2048, 1024x1024, and 512x512_Includes 4K, 2K, and 1K textures! However, they are set to Unity's default configuration (max 2K). To use the 4K versions, you will need to adjust the settings in each texture's Inspector!_Objects: 84_Vertices: 248,765_Edges: 492,934_Faces: 244,487_Triangles: 485,757Colliders: Clean meshes ready for custom colliders.Formats: Unity Prefabs (.prefab) and source mesh (.fbx).Render Pipeline: Unity Universal Render Pipeline (URP) / Unity 6.Some textures were created with the help of AI.


