Medieval Fantasy Harbour Town: Quay, Market and Ships
Games by Ark
$32.99
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A walkable harbour town with a sailing ship at the quay, a covered market, tavern, warehouse and town walls. 4 levels, 9 areas, 67 modular parts, 10 opening doors. Unity 6.3 URP.A sailing ship is moored at a two-level stone quay. Above it, a covered market hall and six stalls fill the square, surrounded by timber-framed houses, a tavern, a warehouse and a chandlery. The town wall and its watch tower overlook the water, with a lighthouse, a castle and a headland in the distance. The district is about 100 by 90 m, with about 1,300 m² of indoor and covered space.Ten doors open on hinges, and every one leads to a furnished room: the tavern with its hearth, the cellar and kitchen, the warehouse and its upper floor stacked with cargo, the chandlery and the guardroom in the tower. Doors you can't open are boarded or barred. The water moves, flags and sails stir, the treadwheel crane turns and the ships rock at anchor.FeaturesAssembled scene: 4 levels, 9 areas, 2 sailing ships, 3 small boats, market hall, 6 stalls, well, cart, treadwheel crane, lighthouse10 opening doors into furnished interiors67 modular parts (63 parts, 4 assembled sections): stone and timber-frame walls with door, window and shop openings, posts, beams, floors, stairs, rails, roofs, chimneys, quay and town walls, bollards, boats, stalls, crane, lighthouse, lanterns and 17 props15 scanned CC0 PBR material sets and CC0 prop and ship modelsMoving water, flags, sails, crane wheel and hook, rocking ships, fire and candle flamesFirst-person demo with baked lighting, plus an overview sceneNo characters includedRender pipeline: URP (Unity 6000.3 LTS)Number of textures: 180 image assets, including lightmaps and probesTexture dimensions: 768 x 128 to 4096 x 2048 px; most common 1024 x 1024 pxPolygon count: quay wall 216 tris; timber-frame wall 772 tris (LOD0)Minimum polygon count: 80 tris (LOD0 kit meshes)Maximum polygon count: 24,999 tris (LOD0 kit meshes)Number of meshes/prefabs: 538 FBX geometries including LOD, collision and scene meshes; 78 prefabsRigging: NoAnimation: Doors, flags and sails, crane and ship motion are driven by scriptsUV mapping: Two UV channels on 67 kit LOD0 meshesLOD information: LOD0-LOD2 meshes and LODGroup prefabs for 67 kit partsMaterials and texture maps: Base colour, normal, metallic/gloss and AOCollision: UCX meshes in 63 kit FBXs; MeshColliders in kit prefabs and scenesDemo: WASD and mouse; E opens doors; click captures the cursor and Esc releases itChatGPT (OpenAI) was used for an early layout draft and 2D concept art. These were used as reference only and are not included. OpenAI Codex and Anthropic Claude were used as coding assistants for the Blender and Unity build scripts. No AI-generated 3D models or textures are included. Materials, props and ships are CC0 scans and models from Poly Haven and ambientCG.


