Dark Fantasy Mausoleum: Domed Rotunda and Catacombs
Games by Ark
$27.49
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A walkable mausoleum cut into rock: a domed rotunda with an oculus, a carved sarcophagus, a sealed vault, a chapel and catacombs. 3 levels, 66 parts. Unity 6.3 URP.An old stone mausoleum dug into the bedrock. Daylight comes down through the oculus of a coffered dome onto a great sarcophagus with lion-paw feet. Lion statues and heraldic banners line the gallery above. A sealed door with iron straps, studs and a carved seal leads to the reliquary vault.From the entrance stair you walk through a pointed-vault hall, around the gallery and down to the sarcophagus, then on to the vault, a chapel with stained glass and hanging censers, and a catacomb lined with three tiers of niches. Three levels, seven areas, about 1,580 m². The doors open, and the sarcophagus lid lifts and slides aside.FeaturesAssembled scene: 3 levels, 7 areas, every area reachable on footCarving modelled as geometry: leaf capitals and bases, cornices, relief panels, carved door frames, winged keystones, statue pedestals, sword-and-shield relief on the sarcophagus lidStone with per-block colour and dirt variation, worn chequered marble floors, decals for dust, grime, worn paths, cracks, water streaks and moss3 opening double doors, a moving sarcophagus lid, 3 swinging censers, flickering torches, lanterns and candles66 modular parts (62 parts, 4 assembled sections)CC0 models: lion statues, iron lanterns, candelabra, a sword, chests and urnsNo bones, bodies or human statues. No characters includedRender pipeline: URP (Unity 6000.3 LTS)Number of textures: 124 image assets, including lightmaps and probesTexture dimensions: 64 x 64 to 4096 x 2048 px; most common 1024 x 1024 pxPolygon count: marble stair 2,457 tris; sealed door leaf 24,992 tris (LOD0)Minimum polygon count: 108 tris (LOD0 kit meshes)Maximum polygon count: 24,999 tris (LOD0 kit meshes)Number of meshes/prefabs: 738 FBX geometries including LOD, collision and scene meshes; 77 prefabsRigging: NoAnimation: Doors, sarcophagus lid and flickering lights are driven by scriptsUV mapping: Two UV channels on the 66 kit LOD0 meshesLOD information: LOD0-LOD2 meshes and LODGroup prefabs for 66 kit partsMaterials and texture maps: Base colour, normal, metallic/gloss and AOCollision: UCX meshes in 62 kit FBXs; MeshColliders in kit prefabs and scenesDemo: WASD and mouse; E opens doors and the sarcophagus lidChatGPT (OpenAI) was used for an early layout draft and 2D concept art. These were used as reference only and are not included. OpenAI Codex and Anthropic Claude were used as coding assistants for the Blender and Unity build scripts. No AI-generated 3D models or textures are included. The stained glass, banner and moss images are generated procedurally by script. Materials and props are CC0 scans and models from Poly Haven and ambientCG.


