A walkable plaza framed by a clock tower, stone arcade and brick factory. 50 modules, 3 assembled rigs, 149 dressing props and a moving clock. Unity 6.3 URP.A town square with a clock tower on one side, a stone arcade on another and a red-brick factory behind. You can walk into the tower foyer, the factory assembly room, workshop and records room, and down the stairs to the lower gallery. The roofed upper gallery is set dressing only.The factory floor is worn oak at real board width, from a CC0 scan. Shelves and benches hold books, tools and gauges; crates, toolboxes, buckets and spare parts sit on the floor. The clock runs: five faces with moving hands, three gears and a pendulum. Tower and factory doors open.FeaturesAssembled scene: clock tower, plaza, stone arcade, factory interiors, surrounding buildings50 modules plus assembled tower, factory and gallery rigs149 CC0 props dressing the factory shelves, benches and floorAnimated clock (5 faces, 3 gears, pendulum) and opening doors. Factory machines are static propsDecals for floor wear, oil stains and wall grime; baked lighting and a post-processing profileFirst-person demoNo characters includedRender pipeline: URP (Unity 6000.3 LTS)Number of textures: 589 image assets, including lightmaps and probesTexture dimensions: 8 x 8 to 4096 x 4096 px; most common 1024 x 1024 pxPolygon count: factory chimney 2,596 tris; factory window wall 13,896 tris (LOD0)Minimum polygon count: 44 tris (kit meshes)Maximum polygon count: 112,128 tris (corner house kit mesh)Number of meshes/prefabs: 1,510 FBX geometries including LOD, collision and scene meshes; 85 prefabsRigging: NoAnimation: Clock hands, gears, pendulum and doors are driven by scriptsUV mapping: UV0 on the 50 kit LOD0 meshes; demo scene uses baked lightmapsLOD information: LOD0-LOD2 meshes and LODGroup prefabs for 50 kit partsMaterials and texture maps: Base colour, normal, metallic/gloss and AOCollision: UCX meshes in kit FBXs; MeshColliders in prefabs and the demo sceneDemo: WASD and mouse; E opens doors; click captures the cursor and Esc releases itChatGPT (OpenAI) image generation was used for planning concept art (not included) and for some stone, wood and metal base-colour textures, which were then made tileable and colour-matched by script. OpenAI Codex and Anthropic Claude were used as coding assistants for the build scripts. No AI-generated 3D models are included. The factory floor and added props are CC0 scans from Poly Haven.


