Two-storey L-shaped roadside motel, lot, pool and 6 interiors, clean and abandonedURP (Unity 2022.3+) is the main pipeline: demo scenes and materials are URP. For Built-in RP projects, import the included N23_BuiltIn_Materials.unitypackage.Roadside Motel: Complete Two-Storey Motel, 6 Interiors, Clean and Abandoned: a 1960s-80s US roadside motel (fictional Palomino Motel): two-storey L-shaped wing with walkway balcony and railings, numbered room doors, ice/vending alcove, office with porte-cochere and neon VACANCY, pylon sign, parking lot with kerbs and stall lines, fenced pool, plus guest room, bathroom, office/reception, guest laundry and manager office interiors you can drop into Unity at real scale. Every room is modelled and dressed, in two states (clean / abandoned), so one purchase covers the whole location.Everything is built by our own procedural code. Triangle counts, collision, UVs and naming are listed below so you can check the numbers before you buy.Designed and built procedurally by us in Blender with our own Python code. No generative-AI meshes or textures, no scans, no third-party assets.Key factsComplete building, not a single room: 5 rooms, real-world scale (1 unit = 1 m).Two states from one kit: clean and abandoned.152 game-ready FBX (134 props and modules + 18 building-shell parts), one optimised all-quad mesh per asset, box / mesh colliders on the prefabs.Triangles per prop: 12 to 2,676, median 184; PBR textures up to 2048 px.Known issues1 of 134 props and 13 of 18 shell parts have a UV1 lightmap channel below the 4 px padding at 128 px check: use a lightmap resolution of 512+ (or Generate Lightmap UVs on the shells), or realtime lighting.Unique meshes: 152 (134 props and modules, 18 shell parts)Triangles: props 12 - 2,676 per asset (median 184; all 134 props 39,900); shell parts 1,068 - 32,348 (all 18 shells 124,288)Topology: 100 % quads (0 triangles, 0 n-gons, no degenerate faces); one LOD0 mesh per asset (no LOD chain)Collision: BoxCollider on props, MeshCollider on pieces over 1.5 m and on the building shells (prefabs); no UCX meshes in the FBXTextures: 402 files, PBR maps BaseColor, Normal, MetallicSmoothness (built from ORM), power-of-two PNG, sizes 256, 512, 1024, 2048 pxScale: Real-world, 1 unit = 1 m, Y up in Unity, 50 cm gridRooms: 5States: clean / abandonedLightmap UV: UV1 lightmap channel on every mesh; 1 of 134 props and 13 of 18 shell parts below the 4 px padding at 128 px check (see Known issues)Render pipeline: URP (Unity 2022.3+); demo scenes Demo_Active / Demo_Abandoned and an Overview scenePrefabs: one per asset, with colliders


