High-bay racking, loading docks, mezzanine office and yard, 9 areas, clean and abandonedURP (Unity 2022.3+) is the main pipeline: demo scenes and materials are URP. For Built-in RP projects, import the included N25_BuiltIn_Materials.unitypackage.Warehouse: Complete 9-Area Logistics Distribution Centre, Clean and Abandoned: a logistics warehouse / distribution centre (fictional Northgate Distribution, Unit 4): exterior dock yard with dock doors, shelters, levellers, bumpers and wheel guides; high-bay pallet racking aisles; bulk block-stack floor; loading bay interior with dock levellers; forklift charging area; mezzanine with steel stair and glazed office; staff break room; toilets and locker room; maintenance workshop you can drop into Unity at real scale. Every room is modelled and dressed, in two states (clean / abandoned), so one purchase covers the whole location.Everything is built by our own procedural code. Triangle counts, collision, UVs and naming are listed below so you can check the numbers before you buy.Designed and built procedurally by us in Blender with our own Python code. No generative-AI meshes or textures, no scans, no third-party assets.Key factsComplete building, not a single room: 9 rooms, real-world scale (1 unit = 1 m).Two states from one kit: clean and abandoned.152 game-ready FBX (127 props and modules + 25 building-shell parts), one optimised all-quad mesh per asset, box / mesh colliders on the prefabs.Triangles per prop: 12 to 11,836, median 264; PBR textures up to 2048 px.Known issues14 of 127 props and 16 of 25 shell parts have a UV1 lightmap channel below the 4 px padding at 128 px check: use a lightmap resolution of 512+ (or Generate Lightmap UVs on the shells), or realtime lighting.Racking areas use many separate load props; enable GPU instancing on their materials for performance.Unique meshes: 152 (127 props and modules, 25 shell parts)Triangles: props 12 - 11,836 per asset (median 264; all 127 props 107,778); shell parts 24 - 13,364 (all 25 shells 129,164)Topology: 100 % quads (0 triangles, 0 n-gons, no degenerate faces); one LOD0 mesh per asset (no LOD chain)Collision: BoxCollider on props, MeshCollider on pieces over 1.5 m and on the building shells (prefabs); no UCX meshes in the FBXTextures: 381 files, PBR maps BaseColor, Normal, MetallicSmoothness (built from ORM), power-of-two PNG, sizes 256, 512, 1024, 2048 pxScale: Real-world, 1 unit = 1 m, Y up in Unity, 50 cm gridRooms: 9States: clean / abandonedLightmap UV: UV1 lightmap channel on every mesh; 14 of 127 props and 16 of 25 shell parts below the 4 px padding at 128 px check (see Known issues)Render pipeline: URP (Unity 2022.3+); demo scenes Demo_Active / Demo_Abandoned and an Overview scenePrefabs: one per asset, with colliders


