Military Checkpoint and Forward Base - Clean and Abandoned
ATLAS KITS
$38.49
(no ratings)
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Complete modular forward base: checkpoint lane, guard booth, sandbag and gabion perimeter, watchtowers, command post, barracks tent, supply yard, comms and medical tents, clean and abandonedURP (Unity 2022.3+) is the main pipeline: demo scenes and materials are URP. For Built-in RP projects, import the included N38_BuiltIn_Materials.unitypackage.One purchase covers the whole base both ways: manned and lit, then abandoned and overgrown, with 205 separate props.Fictional stencils, signs and text only. No weapons, no vehicles, no people, no real insignia.Key facts8 connected areas: checkpoint lane, guard booth, perimeter, command post prefab, barracks tent, supply and fuel yard, radio and comms post, medical and decontamination tent.Checkpoint lane: lift barrier arm (lowered, raised, snapped), jersey barriers, water-filled barriers, steel obstacles, cones, road barrels, concertina wire, stop line and road paint decals, halt and slow signs.Perimeter: earth-filled gabion walls, sandbag walls in straight, corner, low and collapsed versions, chain-link fence, two timber watchtowers (intact and damaged), searchlights and floodlight masts.Interiors: framed canvas tents with real liner, arches and guy ropes, plus corrugated prefabs with desks, field radios, map boards, cots, footlockers, stretchers and protective suit racks.Active state is manned and lived-in; Abandoned state has torn canvas, a snapped barrier arm, collapsed sandbags, burst gabions, toppled kit and weeds.Every prop ships as one FBX with a single all-quad LOD0 mesh and a prefab with box / mesh colliders; power-of-two textures.Known issues7 of 205 props and 10 of 18 shell parts have a UV1 lightmap channel below the 4 px padding at 128 px check: use a lightmap resolution of 512+ (or Generate Lightmap UVs on the shells), or realtime lighting.Trees, grass and weeds seen in the screenshots are render dressing and are not included.The areas are placed in world position in the demo scenes; build your own level layout from the area shells.Tent canvas is shipped as room architecture, one set for the clean state and one torn set for the abandoned state.No weapons, vehicles or people are included. All stencils and signs are fictional.Unique meshes: 223 (205 props and modules, 18 shell parts)Triangles: props 2 - 17,712 per asset (median 552; all 205 props 233,846); shell parts 12 - 141,070 (all 18 shells 360,272)Topology: 100 % quads (0 triangles, 0 n-gons, no degenerate faces); one LOD0 mesh per asset (no LOD chain)Collision: BoxCollider on props, MeshCollider on pieces over 1.5 m and on the building shells (prefabs); no UCX meshes in the FBXTextures: 615 files, PBR maps BaseColor, Normal, MetallicSmoothness (built from ORM); decals RGBA, power-of-two sizes up to 2048 pxScale: Real-world, 1 unit = 1 m, Y up in UnityRooms: 8 areas, architecture included as FBXStates: clean / abandonedRender pipeline: URP (Unity 2022.3+); demo scenes Demo_Active / Demo_Abandoned and an Overview scenePrefabs: one per asset, with colliders


