Military Hangar and Drone Base - Active and Abandoned
ATLAS KITS
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A fictional modern airfield site without aircraft: hardened shelter, maintenance hangar, drone ops containers, parts store, fuel point and a seamless marked apron. Active and abandonedURP (Unity 2022.3+) is the main pipeline: demo scenes and materials are URP. For Built-in RP projects, import the included N41_BuiltIn_Materials.unitypackage.No aircraft are placed: add your own, the site already reads as a working flight line through its floor markings, signs and ground equipment. A working base, then abandoned with weeds through the pavement, roof sheets gone and doors jammed, with 228 separate props.All places, stencils, signs and drones are fictional and unarmed. No real units, flags or designations. No weapons, no vehicles, no people.Key facts8 connected areas: seamless apron, fuel point, hardened aircraft shelter, maintenance hangar, avionics annex, parts store, drone ops container and crew container.Seamless pavement with a full paint set: taxi lead-in lines, stand numbers, stop bars, wing-tip clearance lines, hold lines, chock boxes, tie-down points, fire and fuel symbols, hazard chevrons, FOD rings.Hangar: sliding doors on floor rails, portal frames with lattice trusses, bridge crane, wheeled maintenance docks, step ladders, roll cabinets, tow bars, ground power carts, nitrogen carts, empty engine stands.Shelter: reinforced arch with ribbed steel liner, sliding blast doors on rails, rear vents, service pit hatches, earthing reels and fire trolleys.Fuel point: bunded tank, water separator vessel, dispensers in lit and dead versions, hose reels, emergency stops, canopy, gabion walls. Drone ops: consoles, comms racks, flight plan boards, satcom dish, fictional unarmed drones.Every prop ships as one FBX with a single all-quad LOD0 mesh and a prefab with box / mesh colliders; power-of-two textures.Known issues25 of 228 props and 10 of 20 shell parts have a UV1 lightmap channel below the 4 px padding at 128 px check: use a lightmap resolution of 512+ (or Generate Lightmap UVs on the shells), or realtime lighting.Trees, grass and weeds seen in the screenshots are render dressing and are not included.The apron pavement is one large seamless mesh, so its baked texture is low density up close; use a tiling concrete material for close-ups.Floor line decals use tiling textures with RGBA alpha; set their material surface type to Transparent if they import opaque.Drones have no rigs or animation; rotors are part of the mesh.No aircraft models are included. All drones are fictional and unarmed. No weapons, vehicles or people.Unique meshes: 248 (228 props and modules, 20 shell parts)Triangles: props 2 - 49,800 per asset (median 570; all 228 props 605,590); shell parts 216 - 64,880 (all 20 shells 276,372)Topology: 100 % quads (0 triangles, 0 n-gons, no degenerate faces); one LOD0 mesh per asset (no LOD chain)Collision: BoxCollider on props, MeshCollider on pieces over 1.5 m and on the building shells (prefabs); no UCX meshes in the FBXTextures: 684 files, PBR maps BaseColor, Normal, MetallicSmoothness (built from ORM); decals RGBA, power-of-two sizes up to 2048 pxScale: Real-world, 1 unit = 1 m, Y up in UnityRooms: 8 areas, architecture included as FBXStates: clean / abandonedRender pipeline: URP (Unity 2022.3+); demo scenes Demo_Active / Demo_Abandoned and an Overview scenePrefabs: one per asset, with colliders


