A fictional modern military airfield without aircraft: seamless runway and taxiways, full floor paint, control tower, radar, fuel farm, crew block and perimeter. Active and abandonedURP (Unity 2022.3+) is the main pipeline: demo scenes and materials are URP. For Built-in RP projects, import the included N42_BuiltIn_Materials.unitypackage.No aircraft are placed: add your own, the site already reads as a working airfield from the floor alone. A working field, then a closed runway with weeds through the pavement.All places, stencils, signs and drones are fictional and unarmed. No real units, flags or designations. No weapons, no vehicles, no people.Key facts12 connected areas: runway, taxiway, apron, fuel farm, radar compound, main gate and perimeter, control tower exterior with equipment room and glazed cab, crew block with ready room, briefing room, mess and bunks.Seamless pavement with no module joints, plus five snap-together pavement modules on an 8 m grid: runway, taxiway, junction, corner, apron.Full floor paint set: threshold bars, runway number, centreline, touchdown bars, aiming points, blast pad chevrons, taxi lines, hold lines, stand numbers, wingtip lines, chock boxes, tie-down points, tow lines, fire and fuel symbols, closed runway crosses.Airfield kit: runway, threshold and taxi lights in lit and dead versions, PAPI units, approach masts, localiser array, taxi signs, distance markers, windsock, surveillance radar on a lattice tower, radome.Fuel farm with saddle tanks, ladders, walkways, valve manifold and pipework, transfer pump, dispensers with hoses and nozzles. Perimeter with sliding gate on track, boom barriers, CCTV posts and chain link fence.Every prop ships as one FBX with a single all-quad LOD0 mesh and a prefab with box / mesh colliders; power-of-two textures.Known issues28 of 310 props and 13 of 26 shell parts have a UV1 lightmap channel below the 4 px padding at 128 px check: use a lightmap resolution of 512+ (or Generate Lightmap UVs on the shells), or realtime lighting.Grass, weeds, the gravel verge and the far moor seen in the screenshots are render dressing and are not included.The site pavement is one large seamless mesh with UVs at 8 m per tile. For new layouts use the five pavement modules: they share one tiling material and any modules snapped to an 8 m grid show no seam.Floor paint uses tiling RGBA decals; set their material surface type to Transparent if they import opaque.Runway length is shortened from real scale and marking spacing is compressed to fit the site.Drones and radar have no rigs or animation.No aircraft models are included. All drones are fictional and unarmed. No weapons, vehicles or people.Unique meshes: 336 (310 props and modules, 26 shell parts)Triangles: props 2 - 49,800 per asset (median 546; all 310 props 738,060); shell parts 12 - 108,558 (all 26 shells 308,268)Topology: 100 % quads (0 triangles, 0 n-gons, no degenerate faces); one LOD0 mesh per asset (no LOD chain)Collision: BoxCollider on props, MeshCollider on pieces over 1.5 m and on the building shells (prefabs); no UCX meshes in the FBXTextures: 930 files, PBR maps BaseColor, Normal, MetallicSmoothness (built from ORM); decals RGBA, power-of-two sizes up to 2048 pxScale: Real-world, 1 unit = 1 m, Y up in UnityRooms: 12 areas, architecture included as FBXStates: clean / abandonedRender pipeline: URP (Unity 2022.3+); demo scenes Demo_Active / Demo_Abandoned and an Overview scenePrefabs: one per asset, with colliders


