Drone Workshop and Modern War Props - Clean and Abandoned
ATLAS KITS
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Modern drone workshop and field kit: fictional unarmed FPV, survey and carrier drones, assembly benches, LiPo charging racks, ground control stations and anti-drone nets, clean and abandonedURP (Unity 2022.3+) is the main pipeline: demo scenes and materials are URP. For Built-in RP projects, import the included N40_BuiltIn_Materials.unitypackage.One purchase covers a working drone bay and its test apron both ways: staffed and lit, then abandoned with dead screens and torn nets, with 145 separate props.All drones are fictional and unarmed. Fictional stencils, signs and text only. No weapons, no munitions, no vehicles, no people, no real insignia.Key facts8 fictional unarmed drones: 5 inch FPV quad (ready, half built, crashed), folding survey quad (open, folded, crashed), heavy lift hexacopter with supply pod, 2.4 m mapping wing on a service cradle.Workshop: assembly benches with drawers and socket rails, ESD mats, pegboard tool walls, soldering station, bench supply, fume extractor, desktop 3D printers, filament, parts trays and drawers.Power: LiPo packs (4S, 6S, swollen), fire-safe bags, steel storage box, quad chargers, full charging racks in lit and dead versions.Control: ground control console with inset screens, raised keys and sticks, portable control case, rugged laptop, field monitor, handheld radio transmitter, two FPV goggles, antenna tracker, 6 m omni mast.Counter-drone: field and tripod signal jammer boxes, anti-drone net panels and 6 m arched net corridors in intact and torn versions, with real strand geometry, plus a rolled net bundle.Corrugated workshop and open test apron in Active and Abandoned states. Every prop ships as one FBX with a single all-quad LOD0 mesh and a prefab with box / mesh colliders; power-of-two textures.Known issues18 of 145 props and 2 of 4 shell parts have a UV1 lightmap channel below the 4 px padding at 128 px check: use a lightmap resolution of 512+ (or Generate Lightmap UVs on the shells), or realtime lighting.Trees, grass and weeds seen in the screenshots are render dressing and are not included.Anti-drone nets are real strand geometry, so net assets carry more polygons than other props.Drones have no rigs or animation; rotors are part of the mesh.All drones are fictional and unarmed. No weapons, munitions, vehicles, aircraft or people are included.Unique meshes: 149 (145 props and modules, 4 shell parts)Triangles: props 2 - 49,800 per asset (median 964; all 145 props 514,266); shell parts 576 - 47,200 (all 4 shells 78,674)Topology: 100 % quads (0 triangles, 0 n-gons, no degenerate faces); one LOD0 mesh per asset (no LOD chain)Collision: BoxCollider on props, MeshCollider on pieces over 1.5 m and on the building shells (prefabs); no UCX meshes in the FBXTextures: 435 files, PBR maps BaseColor, Normal, MetallicSmoothness (built from ORM); decals RGBA, power-of-two sizes up to 2048 pxScale: Real-world, 1 unit = 1 m, Y up in UnityRooms: 2 areas, architecture included as FBXStates: clean / abandonedRender pipeline: URP (Unity 2022.3+); demo scenes Demo_Active / Demo_Abandoned and an Overview scenePrefabs: one per asset, with colliders


