Cozy Boba Café — 2D Café Game Template & Creator Toolkit
Regal
$27.49
$54.99
50%OFF
(no ratings)
Jump AssetStore
A complete portrait café game with five drinks, cozy illustrated graphics and visual tools for creating recipes, ingredients, customers, themes and progression.Build your own cozy drink-making game.Welcome customers, read their orders, hold to pour, add toppings and ice, seal each cup and serve. Cozy Boba Café combines a complete playable café loop with editable C# systems and a visual Unity Editor toolkit.A ready-to-play caféFive drinks: Strawberry Milk Tea, Mango Boba, Matcha Latte, Brown Sugar Milk Tea and Iced Coffee.Five customers with orders, dialogue and expressive reactions.Ingredient, quantity and preparation-step validation with clear mistake feedback.Café days, customer queues, rewards, recipe and ingredient unlocks, and earned-coin cosmetics.Main menu, café home, recipe book, shop, settings, pause/restart and end-of-day results.Local saving for progress, purchases, settings and customization.Create and customize in UnityOpen Tools → Cozy Boba Café → Game Creator to create, edit or duplicate recipes, ingredients, customers, shop items and café styles. Configure quantities, preparation steps, rewards and progression using ScriptableObject assets. Validate content and preview a drink in the existing game with a separate preview save.Explore the separate Honey Vanilla Milk Tea example to learn a two-liquid recipe without replacing the five-drink campaign. Reuse pouring, pearls, ice and cream presentations to build your own menu.Illustrated content and editable sourceIncludes the café environment, drink and ingredient illustrations, customer expressions, cup styles, decorations, themes, icons, synthesized sound effects and ambience. Full editable C# source and separate Runtime and Editor assemblies are supplied. No paid third-party asset dependency or online backend is required.Clear offline documentationQuick Start, Creator Handbook, and Installation and Troubleshooting cover importing, playing, creating content, replacing graphics/audio, progression, validation and platform setup.Customization scopeNew preparation mechanics require code. Substantially different cup silhouettes or café background perspectives need matching mask/alignment or placement-zone changes. Saves are local; cloud saving and anti-cheat are not included. See Technical details for verified platforms and requirements.The package uses Quicksand and Lora under SIL Open Font License 1.1; see Third-Party Notices.txt and the full font licenses in the package.Reference environmentUnity 6000.3.21f1 (Unity 6.3 LTS). Unity UI (com.unity.ugui) 2.0.0 and standard Unity audio, image conversion, UI and JSON modules. Use Input Manager (Old) or Both; the Input System package alone is not required.Render pipelinesBuilt-in renderer: source project tested. Universal Render Pipeline: fresh package import, demo and cup shader verified with URP 17.3.0. HDRP and other Unity versions are unverified.Input and displayPortrait UGUI with mouse/touch controls, adaptive layout and safe-area handling. Reference profiles include 1080×1920 and 720×1600.PlatformsWindows: Editor and standalone player tested.Android: IL2CPP ARM64 build succeeded; the owner reviewed responsive layout and alternate cups on a real Android phone. Broad device/OS coverage and release signing are not verified.iOS: build/device operation unverified. Requires compatible Mac, Xcode, Unity iOS Build Support and your own signing.WebGL, consoles and other platforms are unverified.Package contents1 demo scene; 14 UI/drink prefabs; 40 editable C# files; 2 assembly definitions; 1 cup UI shader; ScriptableObject content/settings; 54 named sprite assets from 13 PNG textures; 14 synthesized WAV clips; 2 OFL fonts; 3 buyer guides and required notices/licenses. Five production recipes, five customers, eleven pantry ingredient definitions, three cup styles and a separate Honey Vanilla example.CustomizationGame Creator editors for recipes, ingredients, customers, themes/shop and progression, with validation and isolated runtime preview. Presentations: Pour, Pearls, Ice and Cream. New mechanics, cup silhouettes and environment perspectives require matching source/geometry/placement changes. Local saves are not cloud saving or anti-cheat.DocumentationAssets/CozyBoba/Documentation/QuickStart.mdAssets/CozyBoba/Documentation/CreatorHandbook.mdAssets/CozyBoba/Documentation/InstallationAndTroubleshooting.mdTools → Cozy Boba Café → Game Creator → Guide → Open complete handbook.No ads, IAP, external analytics SDK, runtime AI service, account or API key is required.OpenAI image_gen was used to create original visual assets, including café environments, characters, drinks, ingredients, and UI illustrations. OpenAI Codex assisted with technical development and implementation. These elements were integrated, customized, refined, and thoroughly tested to deliver a complete, functional Unity game template with interactive gameplay and customizable creator tools. No AI services are required at runtime.


