Layered 2D sci-fi backgrounds featuring alien caverns, an asteroid mining colony in two color variants, and a space station, with editable PSDs and Unity prefabs.Designed for the Universal Render Pipeline (URP) with the 2D Renderer. Tested with Unity 6000.3.9f1 and URP 17.3.0.The included demo requires the Input System and Unity UI packages. No custom renderer features or post-processing are required.Sprites used by the surface-lighting and station window-mask effects must retain their original UVs and should not be packed into Sprite Atlases.Explore glowing alien caverns, a mining colony surrounded by asteroids, and a space station overlooking a black hole.Futuristic Backgrounds #3 contains three detailed sci-fi locations for 2D games:Alien Mining CavernsAsteroid Mining Colony, with purple and red space-background variantsVoid Watch StationFour assembled compositions give you ready-made starting points, while separate foreground, ground, background, and far-background elements let you adjust the scenes. Layered PSD files are included for editing the original artwork.The Unity setup includes environment and atmosphere prefabs, plus a demo with horizontal parallax, environment switching, manual camera movement, automatic panning, and a VFX toggle. Runtime effects add drifting asteroids, comets, light pulses, and atmospheric details to the static artwork.The supplied Unity setup targets URP with the 2D Renderer. The demo uses bounded camera movement rather than infinite scrolling; seamless tiling is not guaranteed for every image.3 unique environments and 4 assembled compositions.75 PNG artwork files.3 layered PSD source files, each with a 4096 × 2160 canvas.4 flattened composition references at 4096 × 2160.Individual PNG elements use cropped dimensions, up to 4096 pixels wide.Detailed painted-style raster artwork; not vector artwork or pixel art.Foreground, ground, background, and far-background layer groups.4 environment prefabs, 4 atmosphere prefabs, and 1 demo scene.Runtime animation through scripts, particles, and shaders. Source artwork is static; no frame-by-frame animation clips are supplied.Bounded horizontal parallax using a perspective camera and depth-separated layers.Sprite setup: 100 pixels per unit, Bilinear filtering, Clamp wrapping, mipmaps disabled.Reference project: Unity 6000.3.9f1, URP 17.3.0 with the 2D Renderer, Input System 1.18.0, Unity UI 2.0.0.Supplied materials and effects target URP. Built-in and HDRP compatibility has not been validated.


